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Old January 3rd, 2004, 01:30 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Death and Taxes... well mostly taxes...

Quote:
Originally posted by RyanZA:
The whole system for this is kinda bad...

Lets take an independant province as an example. Then Red Empire captures the province. This causes unrest, but patrolling takes this unrest down. The population remains without any unrest for 20 turns until its captured by Blue Empire. Blue Empire immediately marches out of the province after raising taxes to 200. Two turns later Red Empire captures back the province.

Red Empire faces massive unrest, but why? Red Empire is the liberating army, freeing the province from the heavy tax. The unrest should already be on Red Empires side, helping them to retake the province. Why should Red Empire need to do any patrolling at all?

The current system is plain broken imo, and abusing it is very very bad play.
Unrest is not popularity. It represents broken bridges, roads in disrepair, empty cabins, confused and migrating inhabitants, brigands and a general lawlessness. Thus it will take some efforts for the red empire to rebuild the province. This is represented by lowering taxes. Taxes are still collected, but they are used to rebuild the province and do not pass your treasury. This is a way of reducing micromanagement. If you had different scores for unrest and infrastructure and had to spend money on both you would end up in a swamp of micromanagement. And then you could argue that we should divide infrastructure into administration, communicarions, trade, agriculture etc. Soon Dominions would be an economic game (wich I'm most fond of), but not a war game.

The current solution was deemed simple and efficient enough. Of course if the system is faulty it can be remade. The old system was in my opinion worse by far.

I have a hard time seeing how abusing can be very very bad.
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