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Old January 3rd, 2004, 07:56 PM

johan osterman johan osterman is offline
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Default Re: Death and Taxes... well mostly taxes...

Quote:
Originally posted by RyanZA:

...
These "heavy handed" methods should not be causing this level of death within the population then.

I am not asking for a total rewrite of the unrest code, only that when conquering a province with high unrest, it is lowered somewhat to stop people just 'buying unrest' for the oposing player, and to better fit in with an army arriving to liberate the province from the harsh taxes it has been facing from the enemy.
Why shouldn't they cause death? Unrest is an abstraction that is intended to represents civil unrest as well as other forms of disorer and lawlessness, so unrest means there are dissenters, agitators, bandits etc. people that your patroller discourage by a few (or more than a few) hangings. Unrest is intended to be a number of factors some of these your patrollers solve by killing people, some by just showing up and putting the fear fo God into your people and in some cases they might repair bridges, clear passes of brigands or do whatever else might be reqiured to restore order.

As for your Last point I remember being frustrated by opponents using similar tactics against me in VGA Planets, but now it doesn't bother me. What would bother me on the other hand would be the possibility of allied player switching provinces between each other to share the use of a province and lower the unrest present. At present they do at least get the small penalty of increased unrest, your suggestion would reward their behaviour.

[ January 03, 2004, 18:04: Message edited by: johan osterman ]
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