Re: Death and Taxes... well mostly taxes...
Seems to me there is already a strong limit against taxing at 200% without troops - the unrest goes way up, reducing your actual income. That seems quite consistent with the feeling "you should need to have some troops to enforce high taxes".
It also seems to me that not requiring units to enforce taxes is a huge blessing, but as has been said, it doesn't mean there is no one there to enforce them. Administrators and police are most often not military units, and it would add a lot of micromanagement and not much fun to have to recruit, feed, and move them around explicitly. It also wouldn't be right to involve them in battles. It seems like the correct decision to me to abstractly handle them via tax settings and their effects. The fact that it's often not easy to immediately take taxes from a conquered province _is_ represented elegantly by the addition of unrest to a province when it gets taken over. It just might not be noticed or appreciated since it is abstract and not spelled out.
So, what's the fuss about?
Too much permanent damage done to a short-term conquered province without having to use troops? If so, let's see some statistics so we can decide whether the values are reasonable or not.
PvK
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