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January 15th, 2004, 12:11 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Maps available
Quote:
Originally posted by Ski Anderson:
quote: Originally posted by Gandalf Parker:
Very nice. Did Cartographer generate the map with all those trees and mountains? Or is it more like a paint program with terrain-type brushes?
The colors are alittle painful for me. I would pastel it abit. Lighter water and less bright grasslands. Make everything kindof meet closer to the middle.
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It's more of the latter than the former. CC2 doesn't really do any of the work for you, but it makes some of the drawing aspects easier. It has a range of built in "decorations" like the trees, mountains, and so on. It can make your coastlines more jagged, which is helpful too.
I definitely agree with the suggestion about colors. Most of those colors in the map are the defaults for CC2. Gave it a 35-second overhaul with GIMP.
Lighter ocean blue, less bright green, borders visibility improved ...
Get the .tga file here
reworked farthing .tga file
Haven't tested the file, though, so if anything goes wrong using it, just tell me and I'll fix it.
Hope you have fun ...
A.
edit: Had to invest some more 15 minutes to get the white pixels back (obviously something didn't work as it should). Used the opportunity to get the file size down to roughly 1/3 by reducing the colour palette to 256 colours...
[ January 14, 2004, 22:38: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 15th, 2004, 03:58 PM
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Corporal
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Join Date: Oct 2003
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Re: Maps available
Farthing: Looks great, though I agree with the others about the color, hurts my eyes. (dunno which paint program you use, but some let you have the command 'select similar', so you could select a white pixel/capital, select similar then copy em into a blank picture file, then change the colors and paste em back in, all without worrying about neighboors getting messed up)
I zipped through the province neighboors and did not see any problems. I wish I had that program !
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January 15th, 2004, 04:03 PM
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Corporal
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Join Date: Oct 2003
Posts: 56
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Re: Maps available
Cant get the new one to load properly.
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January 15th, 2004, 08:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Maps available
Quote:
Originally posted by PhilD:
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I created a new Version (1.91) that tries to assign a terrain type to each province (based on number of pixels of each color - an ugly hack). It can be found at my lousy Web page. Feel free to copy and redistribute, or even to use the stupid thing.
Edit: the maps provided by Illwinter seem to be around 1600x1200, so that's the kind of size that seems to display correctly in the game. Unfortunately, the program's default size is much smaller. But if you use this size with the default amount of water and land provinces (10 and 90), you will see some small and some large provinces. Well, I did.
[/quote]
OK for those following the DomMap project I have a web directory set up.
http://www.techno-mage.com/~dominion...s2/RandomMaps/
At the moment it runs 30 maps as large as I can get. Could be larger but I have too many things running on my server right now to mass generate the max size. Still they should be about 450 provinces (400 land and 50 sea) and a size of 1200x2400. The pixels are quite scattered which I should probably stop doing since it might be better for Dom2 to leave larger patches of color. The jigsaw shapes of the province borders is set to extreme so that there are lots of strategic locations on each map. Each map is in the directory as .tga, .map, a .zip containing both tga and map, plus a .jpg for easy viewing and for those who would rather snag the jpg. The terrains are fairly well guessed at and the maps should be playable so let me know if there are any problems.
There are multiple directions to move next. More directorys for small, medium, large. Web page thumnails for easier viewing. trying to script something to work the visual parts of them better. Scripting to offer daily maps with my touch of random insanity. Give me a clue.....
[ January 15, 2004, 20:21: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 15th, 2004, 10:53 PM
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Private
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Join Date: Dec 2003
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Re: Maps available
Quote:
Originally posted by Tiltowait:
Farthing: Looks great, though I agree with the others about the color, hurts my eyes. (dunno which paint program you use, but some let you have the command 'select similar', so you could select a white pixel/capital, select similar then copy em into a blank picture file, then change the colors and paste em back in, all without worrying about neighboors getting messed up)
I zipped through the province neighboors and did not see any problems. I wish I had that program !
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Thank you very much for the feedback.
Taking the comments that I got into consideration, I tried to make my second map today. Borders are darker and the water and grasslands are less abusive to the eye.
It's a very small map (19 provinces, no water) suitable for 2 player games. It's called "A Question of Symmetry" and anyone who wants it is welcome to take a look at it.
A Question of Symmetry - Small Map - 19 Provinces - Approx. 473k
Comments, concerns, suggestions or fixes are appreciated. I'm completely new to this so I apologize in advance for any troubles.
Ski
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January 15th, 2004, 10:55 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Maps available
Quote:
Originally posted by Tiltowait:
Cant get the new farthing map to load properly.
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Sorry, folks, didn't have the time to test it properly.
Looks like DOM doesn't like indexed palette colors .. .
Fixed that, but file size has grown back to 9 MB again.
Loaded the map/graphic up in the editor and it looked quite o.k. .
You can get the reworked .tga file here.
[ January 15, 2004, 20:56: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 21st, 2004, 10:23 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Maps available
OK if you want to see what Arralens routine does to the DomMap generated maps then here is an example...
http://www.techno-mage.com/~dominion/way2hard.tga
(and YES its huge but its still in work)
Also if you are interested in the types of maps that can be auto-generated by GIMP then check this one out...
http://www.techno-mage.com/~dominion/rendered.tga
I can do improvements on that but Im not interested in drawing borders and placing capital dots. And Im WAY not interested in figuring out #neighbor and #terrain for the .map file. If someone creates a program for those then maybe.
(GIMP is a free way-powerful programmable Paint program for most platforms which is what the devs use)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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