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January 6th, 2004, 08:19 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: What do you think about ermor in dom2
Ermor [ashen empire/soul gate] are very potent versus the computer AI as it does not recognize the threat of the population killing dominion. In play versus humans they would be much less potent, as others have pointed out.
It is my personal opinion that the Ermor [ashen empire/soul gate] should be Banned from multi-player. Not because they are potent, but becuase they are unfair to the players that start adjacent. Nations starting next to such Ermors are at a huge disadvantage since they are near a population "dead zone". They end up with much less resource in the world near them, not due to anything they did, but due to the bad luck of their starting position. It's such a glaring disadvantage that I'd rather not see these Ermor's in multiplay at all.
Ermor [broken empire] is an excellent nation that combines very good troops with some astral and death magic. It is a very capable nation that is worth exploring.
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January 6th, 2004, 10:15 AM
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Sergeant
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Join Date: Dec 2003
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Re: What do you think about ermor in dom2
In my Mictlan AAR, Ulm has so far kicked both Ermor's and Pythium's asses, at the same time. Well, Ermor is still around in Africa, but it's missing its capital. And this has been my experience so far : but impossible AI's all around, and suddenly Ermor doesn't do better than the others...
As for death pretenders ruling the arena, I find they usually fall when faced with a decent prophet, and somebody is bound to send one...
6 priests, even basic ones, in an army, will kick undead big time. Or lots af archers. Or even enough heavy infantry, if you use morale boosters. Or fire magic. I hate Ermor, but because it destroys my (future) territories, not because it is harder to beat, at least with an AI.
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January 6th, 2004, 12:29 PM
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Re: What do you think about ermor in dom2
Hi all,
I see in the manual that the "fear" bless bonus for Death-9 is only available to undeads. Is this a mistake ?
Cheers
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January 6th, 2004, 12:49 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: What do you think about ermor in dom2
No mistake. They do not get life after death on the other hand.
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January 6th, 2004, 01:37 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What do you think about ermor in dom2
Level 9 deaht blessing gives greater fear to unholy troops (or undead unholy, if there is difference), and only fear to other blessable troops. I think level 9 in death gives more fear than just the level 8 blessing for all blessed units, but am not sure.
Someone should research that!
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January 6th, 2004, 01:38 PM
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Sergeant
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Join Date: Sep 2003
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Re: What do you think about ermor in dom2
Quote:
Originally posted by apoger:
It is my personal opinion that the Ermor [ashen empire/soul gate] should be Banned from multi-player.
You can always choose not to join such a game if it makes you so unconfortable.
Not because they are potent, but becuase they are unfair to the players that start adjacent. Nations starting next to such Ermors are at a huge disadvantage since they are near a population "dead zone". They end up with much less resource in the world near them, not due to anything they did, but due to the bad luck of their starting position. It's such a glaring disadvantage that I'd rather not see these Ermor's in multiplay at all.
This can only happen if the Ermorian player is very agressive both in design & playing style, which is definitely not always the case.
Besides, even if that was the case, it is not so different from starting near an agressive neighbour bent on killing you in a war that is going nowhere, or starting in a rotten location with many nearby neighbours with strong & weather extreme scales, or in an area surrounded by the poorest provinces, or by the sea with agressive water nations in the game...would you also ban Caelum, Abysia, Miasma C'tis, Atlantis & R'lyeh to avoid some of those chances?
A couple Dom I examples that prove wrong the absolutness of your assesment:
-In Arthyper Arco started 2 provinces away from a Dominion 10 Ermor, yet Arco made it to the end of the game after a pact with Ermor, C'tis on the other side started in a coastal province with only 1 land neighbour: and that was a st8 indep feudal province...C'tis was one of the 2 initial nations to fall due to that terrible start.
-In TBCim Pyhtium started near Ermor, they agreed on borders & Pythium proceeded to kill first Pangea, then Marignon & then Ulm while Ermor game him a safe Northern border & expanded in another direction. Faced afterwards with a 4 nations alliance Pythium & Ermor upgraded their 'kill you Last' pact to a full alliance & proceeded to win the game. Looks like Pythium did pretty well, uhu?
Ermor [broken empire] is an excellent nation that combines very good troops with some astral and death magic. It is a very capable nation that is worth exploring.
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I'd rather play Ashen (but this is mainly personal taste, of course).
Broken Ermor looks like a weak Pythium to me: similar troops, no communicants & hydras, lose strong astral, water & air in exchange for poor astral, poor death & unholy (poor trade IMO).
Trade-offs also from their mages having unholy priestly level: they cannot reanimate & research/cast rituals at the same time.
Cheers,
Pepe
[ January 06, 2004, 12:02: Message edited by: Wendigo ]
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January 6th, 2004, 01:44 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: What do you think about ermor in dom2
But after Evocation 7, Ashen Empire can use Nether Darts. That should be quite potent. And I think they can still use communion, but they don't have the communicants. That is a big difference, but not as big. (I think they have a cheap astral mage).
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