.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 7th, 2004, 05:22 AM
ceremony's Avatar

ceremony ceremony is offline
Second Lieutenant
 
Join Date: Nov 2003
Location: Amerigo Vespucci's Land
Posts: 548
Thanks: 1
Thanked 0 Times in 0 Posts
ceremony is on a distinguished road
Default Re: Move Along, Nothing to See Here

Quote:
Originally posted by aldin:
Warcraft III's 'polish' seems primarily to be in it's simplicity.
I don't think simplicity is the same as polish. Polish means getting the little things right, and in interface terms means anticipating what a player might want to do, and giving him a way to do it that's as straightforward and as easy to use as possible. I love Dom2 to death, but the game definitely isn't "polished." There are a ton of things that could be cleaned up. These things range from the completely inconsequential - like typos, and the text in some windows exceeding the window space - to the mildly annoying - like the lack of a mouse map scroll - to the truly aggravating - like the inability to scroll the army setup screen except by clicking on the scroll bar. Dom2's interface isn't as bad as some people say it is - I feel that, as you say, it lets you do most things you want to do - but it certainly could be much better, and isn't "polished" in any way. There are lots of places for improvement: the message screen, the army setup screen, the way information is presented about what is in an enemy province, etc. There should be a command to just cycle through (or reveal) your own scouts, since these are the commanders most often "lost" in a game since you can't see them on the main map if you don't have their province selected. Yes, you can cycle through all idle commanders using [N]ext idle commander, but I almost never want to do this - I just want to find my scouts. In the late stages of PBEM games, where I might not have seen my map for a few days, this is the first thing I forget, and want to be able to do. But I can't. Lack of polish.

A good example of polish in a fairly complex real-time strategy game is Rise of Nations. The designers there anticipated almost everything a player might want to do in a game, and gave him or her a simple way to do it (not in terms of strategy, but simply interface mechanics). In Dom2, you can also do most of what you want to do, but it's a much bigger pain.

I think Dom2 is the best strategy game I've ever played. However, I do understand when people complain about its lack of polish. I think that the game is so rewarding that this lack of polish is forgivable. I disagree with those who claim the game should cost less because the lack of polish doesn't justify a $50 price - I think that's crazy when you consider how many hundreds of hours of total enjoyment you'll probably get out of the game. But as to the simple claim that the game is unpolished, I have to agree.
Reply With Quote
  #2  
Old January 7th, 2004, 01:43 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Move Along, Nothing to See Here

Fyron, tell us when you get into dom II demo. as a pillar of the Shrapnel forums, your opinion is rather interesting to hear.

It would be the first time (truely!) that I hear from a grognard strategy gamer that he dont appreciates dominions. Perhaps you will be such person, but I hope you will be as engrossed as us by the richness beyond belief of this game.

Happy playing.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #3  
Old January 7th, 2004, 03:39 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Move Along, Nothing to See Here

Quote:
Originally posted by Imperator Fyron:
I had edited it to mention Dominions 1 instead at the top quite some time before you made your post... My statements still stand about Dominions 1.
Hmmmmm I would be willing to debate that but I think Im a rare person still playing Dom1 games.

I would be interested in your opinion of the Dom2 demo. That is if you dont mind feeling like your in the wrong bar of the wrong town talking about the wrong team.

[ January 07, 2004, 13:41: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old January 8th, 2004, 06:26 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Move Along, Nothing to See Here

In time. There is this meddlesome school...

Quote:
Originally posted by Pocus:
Fyron, tell us when you get into dom II demo. as a pillar of the Shrapnel forums, your opinion is rather interesting to hear.
Laf. Noone has ever refered to me as a "pillar" before. Just cause I blab too much makes my opinion more valuable?

[ January 08, 2004, 04:27: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old January 8th, 2004, 11:25 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Move Along, Nothing to See Here

9806 Posts!!!!!
Reply With Quote
  #6  
Old January 9th, 2004, 02:23 AM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: Move Along, Nothing to See Here

Quote:
Originally posted by Daynarr:
9806 Posts!!!!!
You are not allowed to call Fyron a "noisy fellow" unless you are involved in a Space Empire4 PBW and battling him for good.

__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote
  #7  
Old January 8th, 2004, 08:01 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Move Along, Nothing to See Here

But there is no noise in outer space...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.