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January 9th, 2004, 07:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Bet the CGW review helped.
When I say learning curve I dont mean beating the game. I mean just getting to the point of PLAYING the game rather than spending all your time trying to figure out how what keys to push.
I think one of the wonderful things about Dominions is that there is so MUCH distance between those two things. Ive paid just as much money for games where learning HOW to play it was about equal to deleting it for the next pretty box from the software store. Dom1 stayed active on my machines for 3 years. I see nothing that says Dom2 wont also.
[ January 09, 2004, 17:50: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 9th, 2004, 09:05 PM
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Private
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Join Date: Apr 2001
Location: Philadelphia PA
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Re: Bet the CGW review helped.
Quote:
Originally posted by Gandalf Parker:
When I say learning curve I dont mean beating the game. I mean just getting to the point of PLAYING the game rather than spending all your time trying to figure out how what keys to push.
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Yea, that's pretty much what I meant when I asked about the length of the learning curve. Thanks for everyone's thoughts on this. I know its very much an individual thing.
I, for one, have a 3-year old and a 4-month old, which means playing time is limited to after they're both asleep and my wife and I collapse. Which means, 1 hour a night, tops. That lack of time combined with the $50 price tag makes this a tough decision. I'm not trying to ignite a debate about the price (I read that thread), I'm sure Shrapnel understands the economics of this far better than me. I'm just saying this is a tough call. I only wish I was twenty-something again and single, because then I had lots of free time (though no money )
Anyway, I press on with the demo as I mull the decision.
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January 9th, 2004, 09:51 PM
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Corporal
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Join Date: Dec 2003
Location: In my minds\' eye
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Re: Bet the CGW review helped.
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When there is no more room in Hell the dead will walk the Earth.
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January 9th, 2004, 11:38 PM
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Private
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Re: Bet the CGW review helped.
Quote:
Originally posted by gregarine:
The Computer Gaming World review was what got me to come here and order the game. They made the game sound very/deep and complex which is what I like!
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Same here (CGW and the tutorial site).
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January 10th, 2004, 12:01 AM
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Corporal
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Join Date: Dec 2003
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Re: Bet the CGW review helped.
I found the game to be extremely swift to figure out - at least in terms of the basics. I downloaded the demo, and (with particular gratitude to the between-turn tips) figured out most everything you need to play the game in a game or two.
Of course, the game is still springing surprises on me, but that's the sign of a well-made game. It's the same thing that kept Nethack going so long, really - easy to start, but there always seems to be more to discover.
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January 10th, 2004, 12:39 AM
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Corporal
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Join Date: Dec 2002
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Re: Bet the CGW review helped.
At surface level, I thought the game was sorta like Risk when I first picked up [Dom1]. Reading Usenet, I saw people screaming about sick units and combinations (and of course, SC's); however, having been raised in an age where strong units in video games actually LOOK like strong units, it took me a while to get used to the understated-yet-still-quite-strong units in Dominions.
More complex than Dominions? Only a few roguelikes come to mind. And of course, they're all free.
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January 10th, 2004, 04:13 AM
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Private
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Join Date: Apr 2001
Location: Philadelphia PA
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Re: Bet the CGW review helped.
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