Re: Game balance suggestions.
>Obviously it was used in Dom1 by at least a few people so it isn't totally discredited eh Alex?
Just because something is used, and even used to good effect does not mean that it's efficient.
Nor did I ever say that this technique has been totally discredited. You are reading more into what I wrote than was written. I stated clearly that I understand that the CoP ramp-up works. What I question is the time and effort spent versus other applications of the needed resources.
>I found it gives, like I said, fairly decent returns with just 20 turns.
I'd say a CoP takes 20 turns to pay it's own costs. After that it provides an income. Tying up resources for 20 turns in order to invest for future income does work. However I wonder if that investment spent is better used towards shorter term goals such as expansion and enemy elimination.
>As most of the time a 21 Astral Gem Income for 154 Water gems is a good trade in my mind.
It woud take the clams 14.6 turns to pay back those 154 water gems. Thats 15 turns beyond the 25ish that it took to make them. So it's about turn 40 that this set-up starts to turn "profit".
In the meantime 154 water gems could have been 72 winter wolves. That's a respectable amount of firepower. More than enough to help acquire many provinces. More provinces is more income in gold and gems. Those water gems represtent attack strength, defense strength, and expansion potential. Those are hard things to justify giving up for a very long term investment. IMHO.
[ January 10, 2004, 16:56: Message edited by: apoger ]
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