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Old January 9th, 2004, 06:27 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Last of the Tuatha strategy

quick notes. Dont forget that you are geared toward frequent use of "Call of Winds" both in magic and in gems. Move the units to another commander for patrol and use the leader for equiped kamikaze attacks.

And with such a strong sneaking military using CotW to soften or test a province that your sneak-army can mop up works well.

Those Cu hounds are cheap, sacred, and fast. Putting them with a monk on the flanks is handy. Have the the monk bless them and sned them on their way into the rear.

Vine men do not a fighting force make but as fodder and BIG morale boosters they can save you alot of cost replacing other frontline troops. Mix at a ratio of 1/3 or even 1/2

Longbows are good for fire at archers. Slingers are good for fire at closest or cavalry. Slingers are cheap and do cause rout. In fact an army of vinemen backed by slingers can be a cheap handy wall to put other units behind. Not a great army, but a handy one.

Always put archers/slingers on flanks. Less damage from friendly fire.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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