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  #21  
Old January 16th, 2004, 02:10 AM

Miles Miles is offline
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Default Re: largest map size people will play

Quote:
Originally posted by Kristoffer O:
An editor like that will never be made. Simpler ones might.
Seems like we can get most of the immediate benefit if somebody wrote a howto. The way I would approach this is to use GIMP (free and available on the same platforms at Dom2). Seems like it would look like:
- Importing the initial graphic.
- Removing the white pixels.
- Creating additional layers:
The white dot layer.
The border layer.
The province name layer
The embellishment layer (trees and whatever)
- Merging the layers.
- Saving as a .tga
- Importing into the map editor.
- Creating the neighbors.
- Creating the province values.
- Finishing the .map file by hand.
- Testing.
- Posting info to the forums.
- Getting your map on Illwinter's site.

You should include sample images that could be imported into GIMP as the various layers. And a image file full of embellishments ready for cut-n-paste. And a finished .tga & .map file.

At this point, most anybody could follow the instructions and build a map.

Miles
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  #22  
Old January 16th, 2004, 03:53 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: largest map size people will play

Well GIMP is what the Devs use. It is a great program although a couple levels higher than a "play with a paint" program that some might prefer.

Kristoffer mentioned a couple of times letting loose with a brush file, or palette, or maybe just a tga filled with the terrain icons he uses. But I get the impression that every time he starts on it he ends up playing with more stuff.

The things you laid out look fine though. Maybe we Users should tackle it? There are a few GIMPers floating around here.

-- Yeah I'm finally a GIMP. Shoulda been one long ago.
If I only GNU then what I GNOME now.

[ January 16, 2004, 02:04: Message edited by: Gandalf Parker ]
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