Re: Any good strategies for C\'tis Poison Slingers
I'm not a big fan of C'Tis but I've ran a "Toxic Avenger" campaign were poison was the whole point of the army. Undead and Vinemen to attract arrows and tie up the infantery. Bogbeasts on hold and attack closest behind them. Poison Slingers with fire archers on the flank. Serpent Dancers on hold and attack next to them. Three nature casters (druids I think) on 2*attack 3*breath of the dragon on the other flank. Green dragon pretender on fire closest in the rearmost position. Right next to Lizard King prophet with antipoison gear put on.
Worked very well. Nature 10 gives the Serpent Dancers less staying power than Water 10 but their whole role was to tie up the enemy in case things went badly. With Slingers on Fire Archers they ran past the melee and tossed their grenades right on the commanders. Pretty often the infantery would break pretty fast and run right back trough the clouds of poison.
As game went on I kept adding poison related spells, items and beasts (Horned serpents, Wyverns and whatnot. There's a whole cadre of venomous and resistant beasts) until the enemy simply drowned in toxic ichor. Unfortunatly it took a lot longer to make this army really effective than say a fire/cold theme. Poison simply doesn't drop units fast enough and attrition in the ranks was pretty high. Still with a strong nature pretender I had quite some luck with Transformation, Gift of Reason and Gift of Health.
Hmmm... Now that I think about it, it was actually pretty fun. If a bit inefficient. Guess I could try it out again now that I know a bit more about the game.
[ January 10, 2004, 13:07: Message edited by: Wauthan ]
|