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January 10th, 2004, 01:37 AM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
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Re: Please point me in the right direction, help me get started!
As you can see Tex Pete, there's as many "good ways to get started" as there are people who play. I'll give a few pieces of advice that helped me get over the hump:
1) Never do a castle assault with your pretender.
2) Bump your pretender's Dominion to at least 5 during creation.
3) Hire mercenaries.
~Aldin
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That dares not put it to the touch To gain or lose it all
~James Graham
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January 10th, 2004, 03:01 AM
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Private
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Join Date: Jan 2004
Posts: 7
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Re: Please point me in the right direction, help me get started!
Teleorian, thanks for the conglomeration. It was helpful. That is the sort of thing I need, a comprehensive victory plan to examine.
I'm mostly interested in magic and pretenders. They seem like the way to go because they can be very powerful. There are a lot of options.
I'll try some of these strategies, would they be effective in MP?
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January 10th, 2004, 03:41 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Please point me in the right direction, help me get started!
Only barely Tex Pete. In Dominions 2 what you need is a few overall strategies as well as an emergency backup plan. You simply can't be flexible enough to cover all the available ways an opponent can come at you. Read General Tacticus "Fire and Blood" thread to get an idea of what problems you will be facing.
General advice:
The faster you expand/research/spread dominion the more enemies you will recive.
Enemies will attack you as soon as one of their borders touch yours.
If you want high magic and tough pretender (also known as a supercombat pretender) focus on earth magic on a pretender with high hp. Or nature on a pretender with regenerate (like the multipurpose Wyrm).
Know that the way of the combat pretender is one of high risk quick profit because of combat afflictions.
Never send your pretender into combat without using all available support/best protective spells/items.
Chose either Ulm or Jotunheim since they are the most straightforward and got strong provincial defence, letting you concentrate on building one main army to support your strong pretender.
Remember that no matter how tough your pretender is a lucky blow can take him or her down. Missile weapons ignore defence. Crossbows also ignore protection. Never let your pretender lead the charge and place it on a flank or further back in the army placement screen.
A dead pretender can be resurrected by its priests. THe more priests the faster it is returned. Plan accordingly.
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January 10th, 2004, 03:51 AM
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Re: Please point me in the right direction, help me get started!
Learn the basics. Learn the scales, learn what they do and how they compliment each other and ways to make them work with each other and with both your dominion and path adjustments.
Build an army in your mind before you start producing it and fill in the pieces for it. Figure out how you are going to place your formations and squads in order to take the most advantage vs your opponents.
Scout, scout, scout. Knowing your enemy will help you in finding their weaknesses.
Don't get impaitent 
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January 10th, 2004, 09:09 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Please point me in the right direction, help me get started!
Quote:
Originally posted by Wauthan:
Enemies will attack you as soon as one of their borders touch yours.
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The AI usually won't attack, not right away at least, if one boosts the defense in all border provinces to 11.
[ January 10, 2004, 07:09: Message edited by: Teraswaerto ]
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January 10th, 2004, 09:45 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Please point me in the right direction, help me get started!
Quote:
Originally posted by Wauthan:
Missile weapons ignore defence. Crossbows also ignore protection. Never let your pretender lead the charge and place it on a flank or further back in the army placement screen.
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To clarify:
All missiles ignore defense... but they do not ignore shield defense. Shields (especially defense 4 tower shields) help quite a bit against projectiles.
Crossbows halve protection... so even a protection 18 dragon will usually be hurt by crossbows.
Regeneration cuts affliction risk to 10% of normal - otherwise the risk is (damage/max HP).
All commanders, except immortals in friendly dominion or berserkers, rout if all underlings rout. So either send in a supercombattant with a strong army, or all alone, but not with a couple weak bodyguards.
-Cherry
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January 10th, 2004, 11:04 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Please point me in the right direction, help me get started!
Balance is very important. Don't just create *one* main army and run amok with that, for instance; if you concentrate your strength too much in one place, it will be difficult to respond to the inevitable incursions, and you're vulnerable to army-bLasting attacks. Expansion and defense must be balanced; so should magic and mundane, and the balance points will depend on the circumstances.
If you want to play with magic, for instance, try a large map with common magic sites to give the time, breathing room and magical resources to build a research machine. Focusing too much on research on a small map is a fairly simple way to die, while neglecting magic on a huge map is asking for trouble.
Remember the turn order. Magic and magically-caused battles take place before normal movement. So do assassinations. In addition, movement in friendly territory takes place before attacks, so a Last-minute reinforcement is possible *if* the reinforcing army is still in shape to move, e.g. did not lose its commanders during the magic or assassination phases.
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