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  #1  
Old January 13th, 2004, 05:54 AM

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Default Re: Alexander\'s ever-expanding Tome of Knowledge

You might want to put it as the "TOO MUCH MAGIC DOWNWARD SPIRAL"

Edit: Btw I call Truper "THE JAVA TROOPER"

[ January 13, 2004, 03:55: Message edited by: Zen ]
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Old January 13th, 2004, 08:42 AM

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Default Re: Alexander\'s ever-expanding Tome of Knowledge

DIE FOR YOUR COUNTRY!

This is for later games when you're massively outnumbered by undead and want a cheap and effective way of dealing with masses of them.

Use this with any Astral/Fire mages

Before Battle have your mages cast Inner Fire.

First Spell in Battle, cast Phoenix Pyre (or Phoenix Power depending on where you place your mages).

Send the mages in for close combat (or fly if you are T'ien Ch'i to the back row)

FIREWORKS!

The Phoenix Pyre will hit any type of creature, while the Inner Sun burst will fry all low hp undead (Up to Longdead Horsemen and sometimes banes) and possibly higher end, depending on their MR.

The Pyre up and are ready to die for their country again, and take out a few boneys in the process.

They can do this until they run out of fatigue then death will be final, but 2 or 3 of these guys can take out huge numbers of those pesky undead, even if they have Antimagic on them.

Try it with Sacred Troops with a high Earth Blessing, some reinvigoration items, or Relief, for fun.

Beauty of this is you can send them in close to cast up close and personal banishments (which cost 0 Fatigue) while they blow the britches off of those who come to kill them.

[ January 13, 2004, 08:24: Message edited by: Zen ]
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  #3  
Old January 13th, 2004, 10:06 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

Quote:
Originally posted by Zen:
DIE FOR YOUR COUNTRY!

This is for later games when you're massively outnumbered by undead and want a cheap and effective way of dealing with masses of them.

Nations this is easiest and most useful for: Abysia, Marignon, Mictlan, T'ien Ch'i.
Hmmm, if this is for later games and you're Abysia, you can also use Alex's "Supercharged Abysian Warlock" routine to good effect - a Solar Brilliance will come handy in that scenario ;-)
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Old January 13th, 2004, 10:26 AM

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Default Re: Alexander\'s ever-expanding Tome of Knowledge

These work well to teleport into back undead provinces, since commanders don't use food and most undead provinces don't have much supply.

[ January 13, 2004, 08:38: Message edited by: Zen ]
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Old January 15th, 2004, 08:35 AM

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Default Re: Alexander\'s ever-expanding Tome of Knowledge

Lots of entertaining stuff!

My favourite C'tis unit is Serpent Dancers. With a water9 blessing you can really cause havoc with these guys. Haven't tried fire9 with them yet but it could be interesting.

You can support Serpent Dancers with City Guard as Arrow catchers. City Guard may not be much good vs real troops but they have a strat move of 2, prot 14 and will do fine in the early expansion in a support role on hold and attack. Later they do better than you would think in BIG units to compensate for low morale and they do have good MR's. As they play such a light role in expansion you get alot of veterans with a decent def and they have a spear for repelling - its not their job to win the battle.

One of the things I really like about this approach is how light casulties are during expansion if you get it right. This means you get a really good ramping up of military strenght.

The other key advantage is that the cost work well together. With the Serent Dancers costing 20gps 5 res and the CG costing 10gps and 13 res its easy to build up a mixed army fast.

The Shamans are great fun with 50% quickness. If you can abuse them normally . . .

Alex will you be putting out a text/word copy of your Tome?

Cheers

Keir

[ January 15, 2004, 06:37: Message edited by: Keir Maxwell ]
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  #6  
Old January 15th, 2004, 08:38 AM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

This thread is the copy of the tome!

I intend to add a few stratagies to it every week. This game will be dead and forgotten before I run out of material.
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Old January 16th, 2004, 02:07 AM
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Default Re: Alexander\'s ever-expanding Tome of Knowledge

THE HOLY BOLTS OF MARIGNON

A strategy so fiendish that its use has been Banned by Carmong the Cardinal of Marignon himself, under the pain of torturous death. It is still allowed to be used the holy wars against heretic faiths of course.

Take virtue pretender. Take air magic 10. Build three*10 crossbowmen. One on fire archers and two on fire closest. Build a group of Knights of the Chalise and put them in the front on hold and attack closest. Get a Friar to bless them.

The Knights are plenty tough so why waste such a high bless effect on them? Well since they are now nigh impervious to missile fire you can fire at will right into melee with your crossbows without fear of friendly casualities. They are also shock resistant so the Virtue pretender can idly toss chained lightning about.

My opponent had his archers on rearmost, cavalery, archers and closest. Putting a single knight in the far back flank solved two of these problems and attrition on the crossbows was not very severe at all.

I devastated the AI in this way using only five knights in the front, and five*10 crossbowmen. Almost looked like musketeer based wars are not so far off in Dominions 2.

This strategy can of course be used in different variations for the two other strong missile nations Man and T'ien Ch'i. Trouble is that their holy units don't have the staying power of Knights of the Chalice for the same investment in gold.
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