
January 12th, 2004, 08:05 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Luck/Order scales after 2.06 Patch
Quote:
Originally posted by apoger:
Just ran a few hundred rounds of luck testing.
Results look very similar to Last Version.
Turmoil-3 is a killer.
Order-3 Misfortune-3 provides slightly less income than O-3 L-3 but nets you a ton of nation points.
I don't think this adjustment does much to address the issues.
A better method would be to remove the more dire events. There aren't corresponding good events. Plus nobody likes them. They do nothing to help the game, and they are unbalancing the luck/order scales.
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I take it you would prefer to leave misfortune without effect so you could have high incomes and many events that are mainly good 
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