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  #1  
Old January 13th, 2004, 07:19 PM
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Default Re: Luck/Order scales after 2.06 Patch

Hmmm, did 4 quick tests, just idling in the capital and generating turns. Settings were Growth+3, Turmoil+3, Luck+3, rest flat, events common.

After 40 turns I had between 11k and 18k pop left. So it seems if you're trying to maximize the frequency and quality of events, you have to accept a death scale like... +15?

Cool! From now on, I think I'll stick with Death+3 with this kind of setup. At least I might get a huge number of death gems from events and from Raven Feast, and summon a bunch of Mound Fiends to raise the biggest army of soulless ever.
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Old January 13th, 2004, 07:21 PM
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by Arryn:
quote:
Originally posted by SurvivalistMerc:
My understanding of the 500 gold event is that it is limited to luck +3 or is that not correct?
Playing as R'yleh I received this event on turn 4 at luck+2.
The 1500 Great Treasure event is supposed to be limited to Luck +3. I'm not sure whether I've seen it. But is there a 1000 gold event also?

I have also the suspicision some other very nice event might also be luck related. For example, the deepest cave event that give you an additional gem site...
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Old January 13th, 2004, 08:34 PM
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by SurvivalistMerc:

Arryn, that is very good to know. If only the worst events could be limited to very low luck scale as some of the positive events are limited to positive luck scale. Does it come with 250 production points in that province? Or did Zen come up with the 250 production on his own?
Most events are limited by scale settings. The big barbarian horde requires misfortune 3. Knights misfortune 2. Barbarians unluck 1. If you get one of these events with a neutral or positive luck scale it is a bug.

Other attacks require magic scales or other special settings such as death for the necromancer, growth for the druid etc.

The plague is rare when you have death 1 and common if you have death 3. Famine likewise at 0 and 2 death.

Emmigration (pop moves to a neighboring province) needs turmoil 2 as a common event and 0 as a rare event.
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Old January 13th, 2004, 08:38 PM
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Default Re: Luck/Order scales after 2.06 Patch

An enormously wealthy prince dies in your land. Req death 3 luck 2. 1000 gold and magic items.

Fugitive from elludia order 2 magic 2.

Oleg's alchemical device prod 2 magic 2.

Caspar of the cave luck 2 magic 2.
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Old January 13th, 2004, 08:38 PM
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by Kristoffer O:
Emmigration (pop moves to a neighboring province) needs turmoil 2 as a common event and 0 as a rare event.
I've gotten this event (as Utgard) with Order +1. Is this a bug?
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Old January 13th, 2004, 08:50 PM

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Default Re: Luck/Order scales after 2.06 Patch

I don't know if it is limited to Luck 3, but I believe it is luck 2 (Don't quote me on it).

Kriss cleared up some of the requirements as you can see

The Barbarian Horde is less of an issue to me for the most part, because if it happens to hit your Capital then 99% of the time you will fend it off (The Horde isn't too strong) and not lose too many patrollers. And if it hits a non-production province it's not really that much of an issue to go get it back.

I would like the horde to get stronger as the game progresses Just to tell you how I feel about bad events, the same way I'd like the lucky ones to get stronger (Militia/Flags) to represent some of the power struggle and usefulness/detriment as the game progresses.
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Old January 13th, 2004, 09:02 PM
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Default Re: Luck/Order scales after 2.06 Patch

Quote:
Originally posted by Arryn:
quote:
Originally posted by Kristoffer O:
Emmigration (pop moves to a neighboring province) needs turmoil 2 as a common event and 0 as a rare event.
I've gotten this event (as Utgard) with Order +1. Is this a bug?
Sorry, I missed the unrest related Version of the event. If unrest is 20+ it is common to get this event unless you have order 3.
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