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  #1  
Old January 14th, 2004, 06:35 PM
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Default Re: Black Forest - Ulm

Quote:
Originally posted by Zen:

The Rangers are like Longbowmen for Crossbows. They move 2, have good precision and are 12 gold, 8 resource. For an already resource rich Ulm you can make these by the metric ton. Also when fighting Independants you only need 1 (or possibly 2) Heavy Infantry in front and a crew of 20+ (240 Gold, 80 Resources) of the Rangers behind to mop up even Heavy Cav provinces (on Indep 6) and take minimal losses. Most rout before they ever get to look at the xbows.
The Black Forest Ulm is not particularly research rich. I don't see any resource bonus site in the capital. Did I miss anything? But I'm not belittling the Rangers. They're some nasty critters and very good buys.
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Old January 14th, 2004, 07:19 PM

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Default Re: Black Forest - Ulm

Ywl,

I believe ulm gets a resource bonus in all of its castles above what other nations would have just for being ulm. And with standard ulm and the resource-intensive troops, I think you can understand how one might need that.
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  #3  
Old January 14th, 2004, 07:41 PM
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Default Re: Black Forest - Ulm

Quote:
Originally posted by SurvivalistMerc:
Ywl,

I believe ulm gets a resource bonus in all of its castles above what other nations would have just for being ulm. And with standard ulm and the resource-intensive troops, I think you can understand how one might need that.
Yup, 25% (IIRC) bonus in all castles.
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  #4  
Old January 14th, 2004, 07:43 PM
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Default Re: Black Forest - Ulm

Edit: Oops! Sorry, I read "research bonus" for "resource bonus" - never mind to the part in italics below (but read the vampire and sneaking parts, if interested):


Does Ulm get a generic research bonus? I didn't notice one. I only noticed:

* Standard Ulm has Master Smiths which research without penalty in Drain scales.

* Iron Faith Ulm doesn't have Master Smiths, and so has a harder time researching (but it still has forge bonuses - forge some research items to catch up on research).

* Black Forest Ulm requires a Magic scale of at least +1, which acts as a research bonus.


Can Black Forest and Carrion Woods sneak through desert terrain provinces? Seems like perhaps they shouldn't be able to (and it would be an interesting/balancing limitation). Maybe even plains should be hard.

Are all vampires a little too difficult to resist in general? Maybe they should have a chance to falter when trying to attack Holy units (which would be very appropriate - see any vampire film). Maybe also add a magic item or two - such as Wooden Stake - which could overcome vampiric immortality - and anti-vampire talismans to repel vampire attacks.

PvK

[ January 14, 2004, 17:48: Message edited by: PvK ]
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  #5  
Old January 14th, 2004, 08:06 PM
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Default Re: Black Forest - Ulm

Quote:
Originally posted by PvK:
Maybe also add a magic item or two - such as Wooden Stake - which could overcome vampiric immortality - and anti-vampire talismans to repel vampire attacks.

PvK
Anti-immortality and anti-regenerating weapons! Awesome idea! Possibly a silver weapon theme for Pythium, and wooden weapons (oak stakes and oak crossbow bolts) for elite Marignon stealthy vampire-hunter infantry. These would cause cause non-regeneratable damage in battle (or simply 3X damage to regenerating units?), and an immortal killed with them would not respawn (or else 3X damage to immortals). Holy Pyre could also get this special ability.

Also, "Holy Bible" (astral-1, con-0) and "Garlic Wreath" (nature-1, con-1) items could protect against life-drain attacks, or give a new Awe ability (Unholy Awe, like Animal Awe but affects undeads, werewolves, and unholy units, and the save is for MR rather than Morale). Or else attackers would suffer damage.

-Cherry

[ January 14, 2004, 18:06: Message edited by: Saber Cherry ]
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  #6  
Old January 14th, 2004, 08:21 PM
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Default Re: Black Forest - Ulm

This thread goes a long way toward pointing out just how much of a n00b I still am. I'd have thought that the neatest thing about Black Forest is the access to the blood/earth stuff. Is there a nation/theme that does blood/earth better?

~Aldin

ps I LOVE the idea of something that causes a fear effect vs. immortal undead.
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  #7  
Old January 14th, 2004, 08:28 PM

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Default Re: Black Forest - Ulm

KOTOR has a very serious problem running on a certain bus speed of P4 motherBoards. Check the messageBoards on that website for details, there are still a very large number of people who just CANT get the game to work.

I had more success running the game on a celeron 433 with a geforce 2 then a pent4 2.4 with a geforce fx, that alone should say it all.

I ultimaly got the game to work, and perfectly at that, it was neither a hardware nor a compatibility issue, it was just a badly tested game.
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