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Old January 15th, 2004, 07:01 AM

CarlG2 CarlG2 is offline
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Default Re: Unit abstraction?

Quote:
Originally posted by Arralen:
Did you ever try out HarpoonIII ?
Harpoon Headquarters .com

Why I mention it?

It's the most "simming" conflict simulation I know off. A "professional" Version is even used by the Australian Military. I was beta tester for the civil Version as long as my time allowed.

A.
Hey Arralen,

I played the heck out of Harpoon years ago, and tried to get into Harpoon II, but my computer at the time wasn't powerful enough to play it...

Since then I've been dreaming of Harpoon 4 and its ever changing release date...which now seems to be hanging out in the abyss somewhere.

Did you ever play the Simulations Canada games Northern Fleet or Red Sky at Morning? Both of those, while SERIOUSLY lacking in the graphics department, were quite a bit of fun...

Back to Harpoon 3...from your link it sounds like they took Harpoon 2 and updated it for Windows, fixed bugs, updated units, etc. Is that a good assessment? How does the interface hold up to modern standards, and is it pretty stable?

Harpoon used to have me sitting on the edge of my seat as Soviet SSM's came streaking in towards my carriers while my integrated air defenses based on Standard SM's and CIWS engaged them... Primitive graphics but good stuff!!! Those games sure gave me an appreciation for the differences in philosphy between NATO/United States and Warsaw Pact/Soviet Union naval strategy and ship design!

To pull this into Dominions 2, I think that the Harpoon series was a great balance between game design and realism...things worked like they should in real life (or, in fantasy terms, as the mythos of the game world says they should), but a lot of the minutiae was either fully abstracted or handled by the computer.

Good gaming,
Carl G.
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