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January 15th, 2004, 12:54 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Thanked 18 Times in 12 Posts
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Re: Help needed with Map making
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Arralen:
It's all easy:
Go through the endless tedious and boring work of assigning correct neighbours and terrains.
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Heehee. Arralen should know. He manually converted an old DomMap map for play in Dom2. Excellent job (I still play it) You can bet on that.
I'm still working on that map.
Did an extended Version - added some castles for the AI to conquer, as it still doesn't build them.
Working on a eXtra extended Version .. little bit of a surprise here
Hope I get them at least partially finished and playable within the next days.
A.
[ January 14, 2004, 22:55: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 15th, 2004, 10:51 AM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: Help needed with Map making
Quote:
Originally posted by Arralen:
2) Draw the borders.
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I read somewhere that this wasn't strictly necessary in dom2 and Sabers instructions for creating a map file for all units doesn't seem to contain any instructions to put in borders. How does it work?
Help appreciated.
Keir
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January 15th, 2004, 03:03 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Help needed with Map making
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 15th, 2004, 09:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Help needed with Map making
Quote:
Originally posted by Arralen:
Did an extended Version - added some castles for the AI to conquer, as it still doesn't build them.
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I did a fun thing for Dominions 1 where I turned Man into a nation with no deity and no special units. Then I scattered castles/labs/temples all over a large map and assigned half of them to Man. Man become kindof the leader of the Independents.
Quote:
Working on a eXtra extended Version .. little bit of a surprise here
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Glance at either of the .yab files in http://www.techno-mage.com/~dominion/ and send me email if you have any questions or want me to setup a nightly re-run of a map file for you. (they are plain text files to you can view them with any word processor)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 15th, 2004, 10:59 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Help needed with Map making
Quote:
Originally posted by Keir Maxwell:
quote: Originally posted by Arralen:
2) Draw the borders.
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I read somewhere that this wasn't strictly necessary in dom2 and Sabers instructions for creating a map file for all units doesn't seem to contain any instructions to put in borders. How does it work?
Help appreciated.
Keir The game itself won't add any neighbours to those that are defined in the .map file; it will use only those that are explicitly written in the .map file. So those borders are only there as a visual help for players.
AFAIK, the only thing that Dom2 looks for in the .tga file is the white dots as capitals. I wish they had changed this so that it was all written in the .map file, and the .tga were only a visual thing: it would make it soooo much simpler... (It's probably too late to change that, though - changing it in a patch would mean old maps would become unusable, unless they let some new command override the current dom2 default... plus some simple conVersion utility... hey, it might work!)
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January 16th, 2004, 05:25 AM
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Sergeant
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Join Date: Oct 2003
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Re: Help needed with Map making
Quote:
Originally posted by PhilD:
AFAIK, the only thing that Dom2 looks for in the .tga file is the white dots as capitals.
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Good to know.
Ok so its focus on the white dots . . . thats right the really, really, small white dots.
Keir
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