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  #1  
Old January 14th, 2004, 11:49 PM

Catquiet Catquiet is offline
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Default Re: Explanation from D2 grognards wanted.

Sounds like a bug

[ January 14, 2004, 21:52: Message edited by: Catquiet ]
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  #2  
Old January 14th, 2004, 11:54 PM

johan osterman johan osterman is offline
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Default Re: Explanation from D2 grognards wanted.

It might be the case that the battle Lasted past 50 turns. At that point the attacker retreats. Iron Dragons being mindless do not retreat, they die. Not sure if the auto retreat kicks in when one side is allready routing though. It might be that Man couldn't rout for some reason, and that another 25 turns passed, at that time the attacker is killed. This mechanism is intended to stop battles from going on forever, which could otherwise happen with immobile units.
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Old January 14th, 2004, 11:55 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Explanation from D2 grognards wanted.

Did you patch before the battle. Sometimes incompatibility like this can cause odd results. I think a lot of folks have had unusual happenings in games started pre-patch subsequent to the patch.
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  #4  
Old January 15th, 2004, 12:10 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Explanation from D2 grognards wanted.

Quote:
Originally posted by johan osterman:
It might be that Man couldn't rout for some reason, and that another 25 turns passed, at that time the attacker is killed.
If all the defender's units are routing at that point but can't retreat - eg, because of paralysis - it would be better to kill the defender instead.
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God does not play dice, He plays Dominions Albert von Ulm
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  #5  
Old January 15th, 2004, 12:31 AM
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Vger Vger is offline
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Default Re: Explanation from D2 grognards wanted.

Hi,

Thanks everyone, especially Johan. This was on the old Version, not patched. Man could retreat, he had at least one and probably several places to go.

The battle Lasted for a long, long time, without turn numbers I can't tell, but it could well have been 50 turns. The two remaining units were not paralized, so they could have routed.

Something I don't understand from what you said, Johan. Since they were all Gifted with Reason, would they still be mindless and not be able to retreat? (Not that they SHOULD have retreated in this circumstance, but I'd rather they rout than die.)

Still bummed, but less confused,
V'ger gone

[ January 14, 2004, 22:33: Message edited by: Vger ]
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Old January 15th, 2004, 12:44 AM

johan osterman johan osterman is offline
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Default Re: Explanation from D2 grognards wanted.

Quote:
Originally posted by Vger:
Hi,

Thanks everyone, especially Johan. This was on the old Version, not patched. Man could retreat, he had at least one and probably several places to go.

The battle Lasted for a long, long time, without turn numbers I can't tell, but it could well have been 50 turns. The two remaining units were not paralized, so they could have routed.

Something I don't understand from what you said, Johan. Since they were all Gifted with Reason, would they still be mindless and not be able to retreat? (Not that they SHOULD have retreated in this circumstance, but I'd rather they rout than die.)

Still bummed, but less confused,
V'ger gone
Perhaps they were fatigued to unconsciousness then? By not routing I meant that they were kept from routing in the battle rather than if there were any routing possibilities on the strategic map. There is no consideration of strategic routing possibilities in the tactic phase. The strategic rout possibilities are determined after all battles are resolved, and thus cannot enter into the tactic battle phase.

Mindless units that get the gift of reason remain mindless. Meaning that they never acquire experience are immune to soul slay etc. Golem is the only mindless unit that starts as a commander, IIRC. If you want some sort of rationale you might think of them as having some sort of artificial or soulless intelligence.
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  #7  
Old January 15th, 2004, 01:28 AM

Bowlingballhead Bowlingballhead is offline
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Default Re: Explanation from D2 grognards wanted.

Actually, it does sound like the 'no-retreat' clause went into effect, doesn't it? Long battle - 25 turns are taken up just killing the enemy's army. Turn 25 hits, and the sole remaining unit capable on Man's side (the militia) retreats. The iron dragons and clockwork horror cannot retreat, since they're mindless. Instead they shuffle around stupidly for another 25 turns, until the auto-death effect kicks in. The only thing that seems questionable is that there'd have to be some effect on the shambler king (slave collar, maybe?) that made him fearless.
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