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Old January 15th, 2004, 04:41 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Two new MODs from me

Quote:
Originally posted by apoger:
As would I.
I have always complained that the mage pretenders are weak.
This is on my list of things to mod.
You don't make pretenders stronger by making it relatively several times more expensive to give them magic skills.

Quote:
That's an ignorant statement. Plenty of players with magic pretenders in Dom1 which had even more gold available than my mod, BTW.
Dom1 required you to patrol for that gold, and an empire was capable of getting that much even with a turmoil 3 dominion. Now you've effectively told Pangaea that they shouldn't bother using their standard theme, and should be happy with a net income of around 50 gold per turn to start with. You also didn't have +90% resources for productivity 3 in addition to the large bonus to gold.

From the number of people who advised choosing a wyrm with no magic, over any other pretender, I'd also have to disagree with you on that. Most of the winners in the detailed Jblitz reports also spent next to nothing on their pretenders, and relied almost totally on their economies to win.

I would think that a better amount of gold for the order scale would be 2% to 4% per tick, more than what the other scales can provide, but not so much as to make it more valuable than adding magic skill to your pretender.

Quote:
The nile valley was hardly a harsh place.
It certainly counts as a hot place though, doesn't it.

Quote:
This is a stupid argument and I'm not playing anymore. If you really want to believe that people are equally adept in all temperatures, you go right ahead. Don't like my mod? Fine. Don't use it. Nobody is twisting your arm. Play the game the way you want.
While the temperature has its effect, it is nowhere near as large as you want to make it. You've presented your scales as superior to the existing ones (labelling them as balanced), so you should expect your arguments to be challenged.

I'd also really like to see you competitively play a dual 9 bless effect race with both sloth and death at 3, if taking those scales doesn't matter that much.

[ January 15, 2004, 02:43: Message edited by: Graeme Dice ]
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