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  #1  
Old January 16th, 2004, 01:46 AM

Miles Miles is offline
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Default Re: Graphics source for mods?

Quote:
Originally posted by Saber Cherry:

SNIP
#commander 0
#comname "0"
#commander 1
#comname "1"
#commander 2
#comname "2"
#commander 3
#comname "3"
SNAP
#commander 1009
#comname "1009"
#commander 1010
#comname "1010"
I downloaded somebody's unit-view map the other day. It looked like this. I edited the map file and added commander 1011 thru 1019 and more units showed up. Where does this list actually end?

Miles
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  #2  
Old January 16th, 2004, 01:55 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Graphics source for mods?

Quote:
Originally posted by Miles:
I downloaded somebody's unit-view map the other day. It looked like this. I edited the map file and added commander 1011 thru 1019 and more units showed up. Where does this list actually end?

Miles
It never ends!!! NEVER!

Keep adding, and tell us It was 1010 at release, but Kristoffer keeps adding stuff. I imagine it goes to 1030 to include the new Black Forest and CoTS themes, and Hoburg mod.

[ January 15, 2004, 23:56: Message edited by: Saber Cherry ]
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Old January 16th, 2004, 05:07 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Graphics source for mods?

The original script for creating the "all units view" was quite small. Something like one paragraph. It might be easier for someone to create a generic one that anyone can run giving the new high-end number.

Or I guess I could whip one up that would run on my linux server to create one. Then everytime a patch came out I could re-run it
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