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January 17th, 2004, 12:25 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Barbarian Kingdom mod test
For Zen: In fact there is a possibility to make LC to lose their horses. Just give them less hitpoints and when they die you get LI. The Lamia/Serpent ability.
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January 18th, 2004, 02:38 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Barbarian Kingdom mod test
Quote:
Originally posted by Zen:
No Sacred unit that can get a Fear Blessing has archery, they all require movements to engage or be enganged, they can't sit back and pepper them with arrows.
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Danoine Sidhe from Man's "Last of Tuatha"-Theme.
Essentially medium inf. with javelins.
I really like blessing them with Death-4 bless (lesser fear -3). If set to "fire nearest" they advance until in throwing range, and ..guess.. start "firing". Usually they'll get only one round of missile lobbing, as the enemy closes in in the next turn. Invariably on the following turn the enemies routes .. seen this even with indy knights which had taken few losses up to that point (1 of 9 IIRC).
But I have seen them sitting there, exchanging volleys with enemy Javelinists, too (guess who won, despite being in 2:3 disadvantage). They don't move as well, if the enemy is in range at the start of the turn.
A.
[ January 17, 2004, 12:40: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 17th, 2004, 06:41 PM
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Re: Barbarian Kingdom mod test
I know, you can do it. But right now it isn't done  I wish it did. That would be a great way to introduce units unhorsed and still fight (A classic theme).
If a mod comes out and when the tools work, I'd love to see all cavalry work akin to the Hunter Spiders with either riderless war horses, or dismounted riders
Things that use Javalins in my mind are not using missile weapons per say, because in order to use a Javalin you have to close. Unless there is some big javalins out there with more than 2 rounds of range.
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January 17th, 2004, 10:50 PM
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Sergeant
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Join Date: Oct 2003
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Re: Barbarian Kingdom mod test
Done a couple more tests with less success which proved as much about the problems with luck as mod balence issues.
I may have underdone it slightly in my 0.02 mod. Part of the idea coming in was that LC are overcosted and I think I let that idea slip when I made the cost 25% higher cost in gp and better. So I'm to give the first 2pts of prec and the +1 def for free. That bring the gold cost of the LC down to 22gps. The trouble with the LC being more expensive is their primary role is as archers and if they cost too much then you would be unwise to use them early (foot bow instead) which is what I want to avoid. Latter you generally have the resources for HC so you tend to concentrate on them so the time to build up the LC is early. If necessary I'll take all the bonus's bar the precision one away to keep the cost down.
The other thing I'm going to try is replacing the Lance with a Javelin and see what happens. Hopefully they will shoot with the bow at long range and use the Javelin when close. If they will only use one and I can make it the comp bow thats fine as what I'm trying to do is dump the lance without giving them two hand to hand attacks. It may not work.
When I tried using a pretender other than the Lady of Fortune I got severly manhandled by luck - 1/5th pop emmigrated from capital t.9 1/5th from biggest other 3 turns late, plague, Trog attack, all in the first 16 turns. I was also been attacked by two neighbours early (bad starting position) and had Kau Feng (PoD) feebleminded by a random arrow shot as he lurked in the back wearing rainbow armour. I decide to give up on this one when my prophet bought it even though militarily I was still putting up a fight and taking the war to the enemy - I just didn't have enough gold coming in and hadn't got a second castle even though I was using the cheap wizard tower. The random events did not destroy me and there were good ones (total of 150gps in cash) but I end up with that feelling described by so many - I'm paying for maximum luck scales and I still get bad luck.
I went back to LoF and things went much better. I have never had a significant bad event in my capital using LoF and while this is probably just luck she has become my lucky taliesmen. In fact I think the only reason I have a far kinder view of luck than most is using the Lady of Fortune. Have I just been really lucky with her or does she have an ability to stop bad events in the province she is in?
As luck issues are making it hard to get a good take on this I'm going to start using a simple luck mod. Basically its Saber Cherries idea of +-13% luck/misfortune on quality of events with no other changes to scales. This means with luck3 you have a 89% chance of an event being good - I think it was 95% in dom1 so this is not that extreme compared to what many of us are used to playing with.
I'll post the relevant parts of this to the luck/order thread.
Cheers
Keir
[ January 17, 2004, 21:06: Message edited by: Keir Maxwell ]
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January 18th, 2004, 08:21 AM
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Sergeant
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Re: Barbarian Kingdom mod test
Giving the LC Spear, Composite Bow and Javelin worked a treat. The Lance is replaced and when the enemy gets into Javelin range the LC switch from bow to Javelin.
A Scimitar instead of the Spear would be nice and its the first weapon I'll make when the mod comes out.
cheers
Keir
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January 18th, 2004, 11:35 AM
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General
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Re: Barbarian Kingdom mod test
I suspect they fire with both bow and javelin when in range, so yes it should work like a treat 
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January 18th, 2004, 09:50 PM
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Sergeant
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Re: Barbarian Kingdom mod test
Quote:
Originally posted by Kristoffer O:
I suspect they fire with both bow and javelin when in range, so yes it should work like a treat
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I don't think so - just Javelin at close range unless the graphics are confusing me. Certainly don't want them to be shooting with both. I'll have another play today.
Cheers
Keir
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