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January 16th, 2004, 04:23 PM
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Why doesn\'t Arco have Phalangites (Pikemen) ?
I've always wondered why Arco, that's clearly a Seleucid-type post-Alexander army, had Hoplites and Hypaspists but not the core unit of those armeis, the phalangite (pikemen with medium armor and shield).
I know the historical argument doesn't stand much for Dominions, but from a gameplay viewpoint, it would *also* give an interesting choice in Arco armies : Phalangite would have same gold cost than a Hoplite, but have Hypaspist-level armor and resource cost(or slightly less).
Just a thought ...
[ January 16, 2004, 14:49: Message edited by: PDF ]
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January 16th, 2004, 04:39 PM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Quote:
Originally posted by PDF:
I've always wondered why Arco, that's clearly a Seleucid-type post-Alexander army, had Hoplites and Hypaspists but not the core unit of those armeis, the phalangite (pikemen with medium armor and shield).
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What do you think mods are for? Now do your work and give us a Seleucid mod for Arco! 
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God does not play dice, He plays Dominions Albert von Ulm
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January 17th, 2004, 09:23 AM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
yes dom some modding PDF! You dont even need graphical skill, as you can take the graphics of existing Arco units, and perhaps just altering their color with a filter.
I would like to see a decent cavalry for Arco too.
And how about a mod with Kataphractoi?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 17th, 2004, 10:49 AM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Thanks guys for the idea  !
But I now have a problem : in Dom2 a pike is 2 handed, isn't it ? So the guys can't have shields as they had historically ...
Well, not a big problem, except for the graphics  !
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January 17th, 2004, 01:24 PM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Pike is apparently not two handed. The new mod for Ulm sports a commander wielding a pike and shield.
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January 17th, 2004, 07:46 PM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Quote:
Originally posted by PDF:
I've always wondered why Arco, that's clearly a Seleucid-type post-Alexander army, had Hoplites and Hypaspists but not the core unit of those armeis, the phalangite (pikemen with medium armor and shield).
I know the historical argument doesn't stand much for Dominions, but from a gameplay viewpoint, it would *also* give an interesting choice in Arco armies : Phalangite would have same gold cost than a Hoplite, but have Hypaspist-level armor and resource cost(or slightly less).
Just a thought ...
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A very good question. The hoplites and hypaspists of arcoscephale are among the oldest units in the game. I don't know why, but I decided against making phalangites (I believe I was afraid of too many historical paraphrases back then). Now I can only wonder they havn't been made at a later date.
The long spear of the hoplites is used as a Sarissa (greek 1h pike). There are no other weapon of this length (perhaps the whip) and I wanted the 2h pike to be the longest weapon. I agree that the sarissa of the phalangites should have longer weapons then the hoplites, but also shorter than pikes. As there is only one other unit wielding a long spear (Man) length will rarely matter in longspear - sarissa comparisons (arco being the only nation fielding long spears).
As weapon modding is not yet available (it will be in 2.07) I suggest that you use long spears for the time being.
Gold is based upon the unit and resources on the equipment. So you are right. They should cost gold as a hoplite (if they keep the stats) and have resource cost of a hypaspist (if they keep the equipment - unless the Sarissa is more costly).
I'm looking forward to this mod
Do you have graphics yet? If you're lost I can extract some from the game and change the format, but it will take some time. If you can do it by your self, splendid 
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January 17th, 2004, 11:20 PM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Quote:
Originally posted by Wauthan:
Pike is apparently not two handed. The new mod for Ulm sports a commander wielding a pike and shield.
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...but that's a mistake. I believe the commander is suppsed to have a broadsword.
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January 17th, 2004, 11:23 PM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by Wauthan:
Pike is apparently not two handed. The new mod for Ulm sports a commander wielding a pike and shield.
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...but that's a mistake. I believe the commander is suppsed to have a broadsword. True.
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January 18th, 2004, 12:23 AM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Good stuff PDF.
You can give a unit a two handed weapon and a shield - you just shouldn't normally.
Selucid (and Macedonian) pikes were very definitly two handed weapons of much greater length than than 8-10 footers habitually used by Hopilites. However it was possible to fight using a two handed pike in rigid formation while having a shield slung over your shoulder (not a big one) and your arm through the grip but still holding the pike shaft. Another example of somehting similar is Varangian Guardsmen and Anglo Danish Huskarls of whom we have accounts fighting with a two handed axe and a kite shield hung over the in such a fashion that they could maintian it in a useful position while atrtakcing in a reptitive downward chopping motion operating in close order.
Selucid Kataphracts varied in morale and equipment and if you want a rough break down of the different unit catergories (Companions, Agema, Line Cavalry) let me know.
cheers
Keir
[ January 18, 2004, 02:01: Message edited by: Keir Maxwell ]
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January 18th, 2004, 02:45 AM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Fine, 1h pike is what I need.
But I noted in game that the BK Pike armed commander graphics didn't sport a pike, but a sword :eek  !
I've began my "Phalangit" mod, modding is really very easy now, thx IW !
But I desperatly need HELP for a kewl Phalangite graphics, I sUxOrS at that ... 
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