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January 18th, 2004, 12:01 PM
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Colonel
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Join Date: Apr 2002
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Well, thanks to all for the interest !
Phalangites : KO (I mean Kristoffer  ), if I use long 1H spear, my phalangite will only be an under-hoplite and not have much interest... I'd rather give them a "real" 2H pike and buff their armor somewhat (chainmail hauberk ?) to give them a decent prot.
About the graphics I really suck at that and don't event know how to change colors to an image without ruining the background, so I definitely need help ..
Cavalry : looking at the current unit what I think is that overall, the Arco HC need an improved, high morale unit to represent Agema/Companions, and maybe another "medium cav" Lancer unit (meant for shock and not too much expensive, in fact it could be a cool unit). The current LC looks Ok (crappy as all LC but OK...).
Keir, I have some material, but be happy to discuss equipement issues
As soon as I manage to find some time I'd post my units stats 
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January 18th, 2004, 04:21 PM
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Lieutenant Colonel
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
there is a length 6 pike in Ulm BF, if its of interest to you
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 18th, 2004, 04:28 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
The lancers and cavalry of the greek era did not use stirrups used by knights and HC of later times. The lance was released upon impact as the rider prefered to stay mounted.
Therefore the arcoscephalean cav do not have lances but spears. On the other hand they might deserve elite medium cavalry such as the Agema.
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January 18th, 2004, 07:09 PM
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Major
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
True about the stirrups, although that was because nobody had thought of them. Once exposed to stirrups it's not unthinkable that elite units such as Companions might also adopt their use. I always found it strange that indepdent Heavy Cavalry was better than what seemed intended to parallel Alexander's Companions -- arguably the most powerfull military unit of it's day.
Then again, Arcoscephale already has good troops, and doesn't exactly need the boost. It may be better if they have no cavalry (or equivalently, cavalry so bad nobody uses it).
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January 18th, 2004, 10:49 PM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
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January 18th, 2004, 11:44 PM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
Good! I don't mind shorter spears on the hoplites, as it makes the long missing phalangites more interesting. Hoplites are less fun than sarissa-wielding phalangites.
Capitol only is currently site dependent. Pity.
Aha! I got an idea. You could use an existing site that allows you to recruit a rare unit. I would recomend 'Horses Vale'. It is unique, allows for recruitment of 'horse brother' #450 and 'horse brother' #451 (commander). Change the horse brothers into Agema and Agema commander/champion. Add the Horses Vale to the sites of the nation and voila!
[ January 18, 2004, 21:45: Message edited by: Kristoffer O ]
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January 20th, 2004, 05:36 PM
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Re: Why doesn\'t Arco have Phalangites (Pikemen) ?
K.O,
Very neat idea about Horse Vale ! Will do that.
I'm just waiting for the tgas to finish my mod and send it...
But now I think I'll have too many Arco units, how to delete some ? (Cardaces suck, nobody build them  )
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