.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 21st, 2004, 12:56 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Why doesn\'t Arco have Phalangites (Pikemen) ?

Debate on the "lance", cont.
Companions Cav were indeed armed with a lance called "Xyton" or stg approaching , that was 12 ft long.
But the length of the spear is not relevant to the weapons'effect : as long as the cavalryman wasn't firmly stabilized with stirrups, he was effectively wielding a "spear".
OTOH however, the speed of the horse DID add to damage.
And the Companions lance was a "one shot" item, as it broke on impact or was dropped to avoid unhorsing, then the warrior drew its sword.
But Lastly the length of the lance itself gave a first strike advantage on "standard" 6-8 feet spears...

What would be needed to simulate it is a "downgraded" lance (dam 18-19 instead of 22 for example), not possible for the moment, we need weapon modding for that.

Either I have to equip them with "Long spears", Lance/sword, or even sword only. I don't think I can have them use a spear then a sword...

If IW have hindsight on this ...

Edited : finally I agree with Keir , it's more rationale to give them Lance+Sword currently.
The added "undeserved" bonus ain't that great, and it'll help Arco field a useful cavalry...

The standard Arco HC will also get "Long spears" to represent Thessalian HC - I'll also boost somewhat their crappy morale

[ January 21, 2004, 11:59: Message edited by: PDF ]
Reply With Quote
  #2  
Old January 21st, 2004, 01:42 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Why doesn\'t Arco have Phalangites (Pikemen) ?

you can perhaps raise the str of the cavalryman by 2 points, and use a spear (which has the str added I think), to represent the fact that the horse give some more shock to the whole attack?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #3  
Old January 22nd, 2004, 02:06 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Why doesn\'t Arco have Phalangites (Pikemen) ?

Quote:
Originally posted by PDF:
Debate on the "lance", cont.
Pour piocher quelques bonnes idées, tu pourrais jeter un coup d'oeil à "De l'Art Equestre", par Xénophon (éd. Gallimard, en poche - mais mon exemplaire a ~20 ans, je ne sais pas si cette édition est toujours disponible).
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #4  
Old January 21st, 2004, 03:39 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Why doesn\'t Arco have Phalangites (Pikemen) ?

huhu, Nagot speak to us in english in our all-french games, and do the reverse in the forum. Time to stop playing 4 days in a row, Jacques
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #5  
Old January 21st, 2004, 03:59 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Why doesn\'t Arco have Phalangites (Pikemen) ?

Nagot try to confuse us, in game or on the forums
Thx for the advice anyway

Back to my mod,
Pocus,
If I give them higher strength they will be advantaged in all rounds of battles - giving them a lance only give them a 1-round advantage, I prefer that - before being able to mod the Lance.

Another thing hit me : the Arco Mtd Cmdr is pure crap (Prot 6 !!), needs a good breastplate and a shield !
But I suppose it's the same unit that the "Indy" Mtd Cmdr, so I'd need to create another unit and scrap the old one from recruit list.

... but I realized I don't know how to "delete" a unit from recruitment list : how to do that ? Do I need to "clear" stg and list the whole set of units all over again ?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.