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January 18th, 2004, 08:32 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: I have a question about Satyrs
They
- are stealthy.
- do 2 points more damage ...
- are faster (can't recall from memory how much) and will run down most routing troops, and can "attack rear" more efficiently ...
- they have less encumbrance ...
than their human (indy) counterparts.
A.
[ January 18, 2004, 06:32: Message edited by: Arralen ]
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 18th, 2004, 04:41 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: I have a question about Satyrs
Insignificant Differences:
Stealth:.. Useless for fodder.
Strength:. +1 strength over LI. Wow!
Faster:... +2 AP. Very usefull!
Less Enc:. Only because they're naked!
The key factors that make the Satyrs suck are complete lack of armor and 8 morale. Do you honestly think that +1 Strength and +2 AP makes up for this?!
Of course, you left out Satyr's real advantages: +2 HP, +2 Def, +3 MR, Recuperation. Still, these don't make up for 0 protection and 8 morale either.
Bah! Why am I arguing with you guys? If you want to use Satyrs -- by all means go for it. May as well take Turmoil 3 while you're at it.
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January 18th, 2004, 04:46 PM
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Re: I have a question about Satyrs
Jasper! I'll take Turmoil 3 and make my Maeneds patrol, while I use Satyrs for fodder! AND I DON'T WANT TO THINK ANY DIFFERENTLY!
We all know Satyrs are useless. The morale alone makes them totally useless for fodder, even in big bunches they rout before they are worth their cost.
Some people just try to see the good side 
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January 18th, 2004, 07:57 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: I have a question about Satyrs
Quote:
Originally posted by Zen:
We all know Satyrs are useless. The morale alone makes them totally useless for fodder, even in big bunches they rout before they are worth their cost.
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"Worth the cost" is important. Hmmm... maybe if they cost... 7 gold... they'd be good! Yes... yes... bwahahaHAHAHA!!!!
...Sounds good to me. Semicivilized bumkins always get confused signing contracts - shiny things distract them.
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January 20th, 2004, 04:12 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: I have a question about Satyrs
After playing around a little more, it looks like I have to eat my words. Unarmored Satyrs _do_ have a use!
Those with Javelins are quite effective against independents during early expansion. While independent LI might be better, you can't build them right off. Those Javelins really pack a punch, and if you're carefull the tacAI won't target your Satyrs -- so their low protection and morale don't matter. Of course, one slip and your Satyrs are massacered, but this doesn't happen often against the predictable independents.
This tactic may also make for effective raiding in the mid-late game, where Satyr's stealth would make them far outclass LI.
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January 20th, 2004, 04:36 AM
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Major General
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Join Date: Jan 2004
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Re: I have a question about Satyrs
Quote:
Originally posted by Jasper:
Those with Javelins are quite effective against independents during early expansion.
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I wonder how effective they'd be if you tried it against indies when you set the indie value to 7+? 
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January 20th, 2004, 06:23 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: I have a question about Satyrs
Every bit as effective, you just use more. In fact, it probably works even better as with larger bunchs of troops a higher percentage of javelins hit.
IMHO there's not much point in playing with such high independent strength in single player however, as the AI opponents don't handle it well.
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