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January 18th, 2004, 07:57 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: I have a question about Satyrs
Quote:
Originally posted by Zen:
We all know Satyrs are useless. The morale alone makes them totally useless for fodder, even in big bunches they rout before they are worth their cost.
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"Worth the cost" is important. Hmmm... maybe if they cost... 7 gold... they'd be good! Yes... yes... bwahahaHAHAHA!!!!
...Sounds good to me. Semicivilized bumkins always get confused signing contracts - shiny things distract them.
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January 20th, 2004, 04:12 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: I have a question about Satyrs
After playing around a little more, it looks like I have to eat my words. Unarmored Satyrs _do_ have a use!
Those with Javelins are quite effective against independents during early expansion. While independent LI might be better, you can't build them right off. Those Javelins really pack a punch, and if you're carefull the tacAI won't target your Satyrs -- so their low protection and morale don't matter. Of course, one slip and your Satyrs are massacered, but this doesn't happen often against the predictable independents.
This tactic may also make for effective raiding in the mid-late game, where Satyr's stealth would make them far outclass LI.
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January 20th, 2004, 04:36 AM
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Major General
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Join Date: Jan 2004
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Re: I have a question about Satyrs
Quote:
Originally posted by Jasper:
Those with Javelins are quite effective against independents during early expansion.
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I wonder how effective they'd be if you tried it against indies when you set the indie value to 7+? 
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January 20th, 2004, 06:23 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: I have a question about Satyrs
Every bit as effective, you just use more. In fact, it probably works even better as with larger bunchs of troops a higher percentage of javelins hit.
IMHO there's not much point in playing with such high independent strength in single player however, as the AI opponents don't handle it well.
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January 20th, 2004, 06:39 AM
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Major General
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Join Date: Jan 2004
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Re: I have a question about Satyrs
Quote:
Originally posted by Jasper:
IMHO there's not much point in playing with such high independent strength in single player however, as the AI opponents don't handle it well.
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It slows me down, which is the point. The normal indies have many more troops and many of the provinces have exotic things like vampires and whatnot. The point is having a greater challenge. It also changes the complexion of the game when it becomes easier to knock off AI-controlled provinces than indie ones. The indies become effective buffer states, even for the AIs themselves.
Of course, everyone plays to their own style, and to have fun.
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January 20th, 2004, 11:27 AM
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Re: I have a question about Satyrs
I have recently played Pangaea with a dual9 medusa pretender. White centaurs with a lvl9 earth and nature blessing (berserk +6) become powerhorses, literally.
Sometimes I had satyrs with javelins on the rear, they protected my priests for the first two turns, then ran ahead to throw their javelins.
[ January 20, 2004, 10:28: Message edited by: Shuji Doyama ]
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January 20th, 2004, 05:53 PM
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Join Date: Sep 2003
Location: Oregon
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Re: I have a question about Satyrs
Quote:
Originally posted by Arryn:
It slows me down, which is the point. The normal indies have many more troops and many of the provinces have exotic things like vampires and whatnot. The point is having a greater challenge.
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Independents 7+ is much less of a challenge than independents set to 5 or 6. When playing on 9 I typically found independents who had only conquered a few provinces, while my expansion was not greatly slowed.
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