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  #11  
Old January 18th, 2004, 11:05 AM

Raz 24 Raz 24 is offline
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Default Re: Flying siege?

Quote:
Originally posted by General Tacticus:
How about this :
Meanwhile, inside :

"Quick, bring another table here ! And put that wardrobe against the window !
- Is it gone yet ?
- No, hush...
- What do we do ?
- We've got about three years worth of food, and the well under the dungeon, we'll wait it out..."
Good idea lets just ignore the vastness and it will leave
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  #12  
Old January 18th, 2004, 11:14 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Flying siege?

Flying units are more effective when breaking down the walls in a siege, so there is something.

As most sieges involves a grounded army it is only a bonus. The fliers are supposed to wait for their grounded friends
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  #13  
Old January 18th, 2004, 12:09 PM
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Arryn Arryn is offline
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Default Re: Flying siege?

Quote:
Originally posted by Kristoffer O:
The fliers are supposed to wait for their grounded friends
Says who? Maybe in your pokey army, not in mine. hehe

Gotta love those move-anywhere-on-whole-map (flying-10) Vastnesses once you Gift them. I was absolutely delighted when I saw that they get Astral-3 from the Gift. Simply awesome:

Soul Slay (x5), then Mind BLast (3x10). On top of 100% electrical/cold/poison resist and ethereal. Oh, and my best one has Awe +3 (ldr 173) and Blood Vengeance +2. Makes for a really nice SC. Only my Wyrm god has more kills/xp.
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  #14  
Old January 21st, 2004, 01:55 AM

Norfleet Norfleet is offline
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Default Re: Flying siege?

The reason even an all flier army can't attack the castle is that the castle is equipped with a large number of heavy duty anti-aircraft guns. You don't see them during the actual battle for the castle, because they are knocked out during the siege.
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