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January 20th, 2004, 06:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Network CD-Keys
Quote:
Originally posted by PDF:
However, I can't see any strong argument for not allowing non-registered copies to join Online/LAN games (only).
Given the game "potential audience" and the fact that Online Dom2 games aren't that friendly (how many Dom2 owners play it ?), I can't think of this "robbing" the publisher from paying customers.
People introduced to the game this way will either quit or buy it if they're hooked...
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I have some problem with this view. The Online multiplayer mode is the purpose for the game. It would be a walk down a long path to convince the devs to treat it differently, no matter if it was true or not.
[ January 20, 2004, 16:38: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 22nd, 2004, 06:15 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Network CD-Keys
Starcraft is one game allowing multiple installs from the same CD, Half Life/Counterstrike is another. It is also a game which has had massive success, even though it has long been eclipsed by other FPS. One reason, which is important to me, is being able to install on a LAN. I have five machines in the house and a single disc made a big difference in my game of choice. I also second the opinion that the game then gets bought by other Users. All of my friends now have the game, except Cyrus. His girlfriend won’t let him play games at home!
To be fair, I do not think many people are going to play DOM on a LAN, so I do not think it is a big deal. I just wanted to throw in that for me, as a consumer, I feel that I should buy one copy of the game and use it in my house as I please. I have paid for the game, fair and square, so let me use it.
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January 22nd, 2004, 06:46 AM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Network CD-Keys
A lot of games don't do CD Key verification when you play via lan, checking only when playing on the internet. I hate buying multiple copies of a game so my wife can play it for a week and then quit.
BTW, did I understand that you said if you used those IP's you were able to play via LAN?
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January 22nd, 2004, 03:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Network CD-Keys
No the game does not do LAN IP recognition. And it does not do any other LAN recognition. It does PBEM or TCP/IP games and each player coming from a different IP must have a different CD-key.
For now that covers most multiplayer games and even allows for solo hotseat play.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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