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January 18th, 2004, 08:52 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Rise of the Machines suggestion
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by johan osterman:
I will use this mod to gift of reason a trireme, then give it an amulet of the fish and procede to assault all landlubbers. I imagine it walks on its oars, like an ATAT.
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Hahaha...
I got all excited when I read the thread title... thought you were going for mechanized units like Laser Squad Nemesis. Oh, well... I like SF vs Fantasy=) Yes it was a tease Cherry. I know that many of you love Terminators on rampage. Must be related to hormons, or something like that 
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 18th, 2004, 09:08 PM
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Major General
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Re: Rise of the Machines suggestion
Rise of the Machines would make for an interesting Ulm theme.
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January 18th, 2004, 09:14 PM
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Re: Rise of the Machines suggestion
Couldn't you just mod the ship so that it is like the Pocket Ship Item?
Make it a Commander and it's effect is to carry 1 Commander and 50 Troops (25 Mounted) in a 1 Movement Ocean type of scenario? Kind of like how CotS and Vanheim are right now.
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January 18th, 2004, 09:20 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Rise of the Machines suggestion
Well, in the standard Ulm armies the Siege Engineer and Sappers look like they *do* build catapults and so on when sieging.
The idea is cool though, so we could have other things than Jotuns to hurl boulders !
We can even give catapults some flame attack - naphta/boiling oil !!
For naval combat we have to wait - same for any "transport" unit ... too bad ...
And J.O., you know what's funny ? Back in MoM days one of the worst abuse was to have flying invisible warships to wreck havoc on the whole map !!
[ January 18, 2004, 19:22: Message edited by: PDF ]
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January 18th, 2004, 11:08 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Rise of the Machines suggestion
Quote:
Originally posted by Zen:
Couldn't you just mod the ship so that it is like the Pocket Ship Item?
Make it a Commander and it's effect is to carry 1 Commander and 50 Troops (25 Mounted) in a 1 Movement Ocean type of scenario? Kind of like how CotS and Vanheim are right now.
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I was thinking about this yesterday. It's almost possible to mod something interesting, but the problem is that there is no way to restrict the movement of such ships to the water - it would always be possible to drag them across land provinces, which is silly. So unless and until IW decide to implement something to help with that quibble, they have to be rationalized/imagined as at least partly magical, like the pocket ship or Vanheim leaders.
The added problem with items like Pocket Ship is you can teleport them for free using magic labs, or give them to a flying unit or undead cavalry or other fast leader type, and move them very fast across land.
The added problem with "leader" ships is that there is no way to use them to transport other leaders.
Still, adding magic ships to more races could be interesting. Some maps (such as some of Gandalf's random maps, and the England map) bring up some interesting maps for coast-to-coast ship movement, such as when there are many land provinces all adjoining one sea province, so sea movement can not only bridge obstacles, but also can allow much faster coastal movement.
Siege engines could be fun, but I would wait for the weapon mod and then make them not very efficient, so even if people Gift of Nature them and add silly powers to them, they won't be too powerful. That is, a missile-thrower would be innaccurate and have an extremely low rate of fire (should be quite worse than an Ulmish arbalest, or even simply ammo = 1) - the advantage is if it does hit something, that thing is almost surely kaput. I would give practically all siege engines a strategic move of zero, as well (not one).
PvK
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January 18th, 2004, 11:26 PM
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General
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Join Date: Aug 2003
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Re: Rise of the Machines suggestion
Perhaps it shouldn't be possible to Give Reason to mindless beings or constructs. Poor Iron Dragons 
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January 18th, 2004, 11:34 PM
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Major General
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Join Date: Jan 2004
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Re: Rise of the Machines suggestion
Quote:
Originally posted by Kristoffer O:
Perhaps it shouldn't be possible to Give Reason to mindless beings ...
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NOooo!!! Boo. Hiss. I knew IW had a dislike for giving the Gift to Void summonings! The truth comes out! Squid-heads of the world unite. We must crush this foul, evil idea before it takes firmer root! 
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