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  #1  
Old January 18th, 2004, 08:18 PM
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Teraswaerto Teraswaerto is offline
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Default Hoburg Alliance Special Edition, now complete with hoburg heroes

A new release of my modded Hoburg mod, includes (as in new units not found in Illwinter's original Hoburg mod) 2 sacred units, one mage, and replacements for all 4 Ulm heroes.

Available at Illwinter's site.

[ January 24, 2004, 11:54: Message edited by: Teraswaerto ]
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Old January 18th, 2004, 08:28 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by Teraswaerto:
A new release of my modded Hoburg mod, includes (as in new units not found in Illwinter's original Hoburg mod) 2 sacred units, one mage, and replacements for all 4 Ulm heroes.
What? No sneaky little halfling assassins? Or even spies?
How about my favorite tactic from DnD. Give them all amulets of barkskin and poisoned daggers. Then load them onto catapults. "You hear a strange screaming which is coming closer and Closer and CLOSER.. IT'S ABOVE YOU!"

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[ January 18, 2004, 18:30: Message edited by: Gandalf Parker ]
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Old January 18th, 2004, 08:30 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Great work, Teraswaerto. Outstanding concepts for the heroes.

One idea could be to make an assasin priest for the short folks. Thus giving them one very good reason for a strong bless effect.

Could be Hoburg Restmakers. Created by the lack of punch these little people got against the undead of Ermor. Take out the undead leaders and the whole hord falls. That they work well against mundane enemies are just a nice bonus.

[ January 18, 2004, 18:36: Message edited by: Wauthan ]
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Old January 18th, 2004, 08:54 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by Gandalf Parker:
What? No sneaky little halfling assassins? Or even spies?
They were planned, trust me. However there are no commands listed with which to add spying or assassination ability, and I didn't want to mess with units that can be used by other nations. After the next patch, I hope.
Quote:
Originally posted by Wauthan:
Great work, Teraswaerto. Outstanding concepts for the heroes.
Thanks!

[ January 18, 2004, 18:57: Message edited by: Teraswaerto ]
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Old January 23rd, 2004, 10:36 PM

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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Can't get the file, link is broken/File Not Found ...
Can you host it again - or send it via email (cf my profile) ?
Thx
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Old January 24th, 2004, 03:24 AM

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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Great mod! I had loads of fun with it. Would like to see 1 leader with a strategic move of 2.

Leadman
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Old January 24th, 2004, 07:53 AM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Hmm, the link is broken for me too. Does Illwinter have the latest Version?

As for strat move 2: Umm. Their legs are roughly a foot long=) Unless there's a mounted leader, I wouldn't expect strat-move 2... but then, I can't try the mod until I know where to get the latest Version...
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Old January 24th, 2004, 08:58 AM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

The one on the Illwinter site is late latest Version. There's no mention there of it having been updated, but it has.

The Tierfreunds know how to find secred paths and forgotten roads, so they can travel faster than the average hoburg. If they were size 2 I'd give them map move 3. Maybe a (recruitable) Tierfreund leader might be in order, though there kinda is one already: Rhianne the Wandering Dream-Trickster. The Starving Hoburg (though I'd give him leadership 0 if it only were possible) and The Glory of Dreams also have map move 2.

[ January 24, 2004, 06:59: Message edited by: Teraswaerto ]
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Old January 24th, 2004, 01:45 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by Teraswaerto:
The one on the Illwinter site is late latest Version. There's no mention there of it having been updated, but it has.

The Tierfreunds know how to find secred paths and forgotten roads, so they can travel faster than the average hoburg. If they were size 2 I'd give them map move 3. Maybe a (recruitable) Tierfreund leader might be in order, though there kinda is one already: Rhianne the Wandering Dream-Trickster. The Starving Hoburg (though I'd give him leadership 0 if it only were possible) and The Glory of Dreams also have map move 2.
I've been having a lot of fun this past week conquering a small world with Hobb... er... Hoburgs, but that's probably because I like missile troops so much. Not much variety in those armies, it was hordes of crossbows, backed by a few "heavy" hobbits, with the Burgmeisters and "big" mages - later, Fire then Air mages for Flaming Arrows and Wind Guide, but by then I was buying 3-resource indy Archers instead

When I explained this to (non-Dom2 playing) friends, they all agreed: Hobbits kick ***, anyway. Look what they did to those poor Witch-King and Sauron.
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Old January 24th, 2004, 05:03 PM

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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by Teraswaerto:
The one on the Illwinter site is late latest Version. There's no mention there of it having been updated, but it has.

The Tierfreunds know how to find secred paths and forgotten roads, so they can travel faster than the average hoburg. If they were size 2 I'd give them map move 3. Maybe a (recruitable) Tierfreund leader might be in order, though there kinda is one already: Rhianne the Wandering Dream-Trickster. The Starving Hoburg (though I'd give him leadership 0 if it only were possible) and The Glory of Dreams also have map move 2.
I hope that you will add the recruitable Tierfreund leader. A recruitable Hog Knight leader would also be nice. The addition of a heavy pikeman (really a long spear and no shield)would add a little more tactical variety. Thanks again!

Leadman
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