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  #11  
Old January 24th, 2004, 06:34 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by PhilD:
Not much variety in those armies, it was hordes of crossbows, backed by a few "heavy" hobbits, with the Burgmeisters and "big" mages - later, Fire then Air mages for Flaming Arrows and Wind Guide, but by then I was buying 3-resource indy Archers instead
I wish there were indy archers with 2 strat move. Well, there are those Woodsmen, but I mean semi-armored ones - ringmail is about as low as you can go and have a decent chance of surviving a flock of arrows.

Once again, I'm impressed by the indy plate cuirass archers... resource expensive... but wow, they're practically immune to enemy shortbows. I never buy indy res-3 archers unless I have no other choice.
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  #12  
Old January 24th, 2004, 08:23 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

I'm curious, is anyone using the sacred units? They are fairly cheap (perhaps too cheap even, not really sure), aren't capitol only, and can be pretty effective too with the right blessing(s).
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  #13  
Old January 24th, 2004, 09:31 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by Saber Cherry:
I wish there were indy archers with 2 strat move. Well, there are those Woodsmen, but I mean semi-armored ones - ringmail is about as low as you can go and have a decent chance of surviving a flock of arrows.

Once again, I'm impressed by the indy plate cuirass archers... resource expensive... but wow, they're practically immune to enemy shortbows. I never buy indy res-3 archers unless I have no other choice.
The "heavy" archers take forever to recruit; what I like in the res-3 archers is that you can make a dozen or more of them in a turn in a decent province. Instant army in a pinch, and with decent numbers, the enemy only gets one volley at them before routing... (caveat: I'm talking about SP here. Real players may tend to not let themselves get slaughtered according to plan)
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  #14  
Old January 24th, 2004, 11:46 PM

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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by Teraswaerto:
I'm curious, is anyone using the sacred units? They are fairly cheap (perhaps too cheap even, not really sure), aren't capitol only, and can be pretty effective too with the right blessing(s).
I'm using the Volkfreund. They're not bad with the right blessings. I don't think that they're too cheap because the hit points are so low. I haven't used the Tierfreund because of a lack of a strategic move 2 leader (hint ).

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  #15  
Old January 27th, 2004, 06:37 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Wish granted! A new stealthy strat move 2 commander added, as well as a few minor typo fixes. Should be available on the Illwinter site soon.
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  #16  
Old January 28th, 2004, 03:04 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Also available at this link.

http://personal.inet.fi/surf/leila.p...AllianceSE.zip
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  #17  
Old January 28th, 2004, 05:46 PM

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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Quote:
Originally posted by Teraswaerto:
Wish granted! A new stealthy strat move 2 commander added, as well as a few minor typo fixes. Should be available on the Illwinter site soon.
Great! Many thanks! As soon as I finish my current game, I'll give it a run and let you know how it worked.

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  #18  
Old January 30th, 2004, 04:14 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Ooooh, hoburgs!

Now there just needs to be a nation-spesific hoburgh commander?

A pint size enchanter, or an arch-mage mounted on a shaggy pony?
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  #19  
Old January 30th, 2004, 04:26 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

You mean a pretender? I'd do one (or two ), but Ulm doesn't have any pretenders available only to them. I guess I could make the mod replace some other nation that has a pretender available only to them, but I think I'll rather wait 'till the mod tools are more complete, since that isn't the only thing that needs changing, and it's thematically appropriate for the Hoburg Alliance to replace Ulm.

edit:
On second thought, is the Master Alchemist Ulm only?

[ January 30, 2004, 14:39: Message edited by: Teraswaerto ]
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  #20  
Old January 30th, 2004, 05:03 PM
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Default Re: Hoburg Alliance Special Edition, now complete with hoburg heroes

Master Alchemist is indeed Ulm only. Hit him with the "get short" stick!
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