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January 31st, 2004, 08:32 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Since the hoburg crossbows are so good, there would be very little incentive to use slingers.
[ January 31, 2004, 06:41: Message edited by: Teraswaerto ]
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 31st, 2004, 08:47 AM
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Major General
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Teraswaerto:
Since the hoburg crossbows are so good, there would be very little incentive to use slings.
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Just give them the MOM halfling slings that do 200 damage at range 50=) Seriously, though, slings are 0 resources, so I can certainly see a use for 5 gold, 1 resource hoburgs with a dagger, sling, and leather cuirass. With Flaming Arrows... they'd be better than crossbows, as they fire every turn.
However, I think hobugs need wristbows, like in Deus Ex. Oooh... hoburg mini-wrist-xbow assassins... and maybe some primitive tanks, too, with gatling slings. They really need a Hoburg Wagon that can hold 10 burgers and give them strat-move 2. Transports! Yes! That's what Dominions is missing... the flying carpet needs to be genericized.
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January 31st, 2004, 11:55 AM
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First Lieutenant
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Join Date: Sep 2003
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by Teraswaerto:
Since the hoburg crossbows are so good, there would be very little incentive to use slings.
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Just give them the MOM halfling slings that do 200 damage at range 50=) Seriously, though, slings are 0 resources, so I can certainly see a use for 5 gold, 1 resource hoburgs with a dagger, sling, and leather cuirass. With Flaming Arrows... they'd be better than crossbows, as they fire every turn.
I've been trying the Hoburgs at about the same time I discovered the beauty of Flaming Arrows and Wind Guide... but, to tell the truth, it takes some work to have the Hoburgs develop enough magic for this. I just happened to find a site that allows for the recruitment of Astral/Fire mages, so that made the trick...
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February 1st, 2004, 02:04 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
The Obstgaertner has 1 random elemental, so 1 out of 4 has fire 1, and a fire 1 mage can cast phoenix power with a gem, and then cast Flaming Arrows with 2 gems. Should work, though it's a bit of a hassle.
*edit*
Though the fatigue is probably too much... maybe if another mage casts Relief a few times.
[ January 31, 2004, 12:07: Message edited by: Teraswaerto ]
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 1st, 2004, 10:33 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Ip! Feeling silly.
How does one install and use these mods? A small instruction file in the .zip pack wouldn't hurt parhaps?
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February 1st, 2004, 10:44 PM
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Download the Zip. Unzip the files into the .../Dominions2/mod/ directory (wherever it is). Start your game and go to preferences, mod preferences and enable/disable the mods.
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February 2nd, 2004, 02:58 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Aaaaaaaaargh! Enable mods.
Thank you. Didn't make me feel any smarter though... 
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