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February 1st, 2004, 02:04 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
The Obstgaertner has 1 random elemental, so 1 out of 4 has fire 1, and a fire 1 mage can cast phoenix power with a gem, and then cast Flaming Arrows with 2 gems. Should work, though it's a bit of a hassle.
*edit*
Though the fatigue is probably too much... maybe if another mage casts Relief a few times.
[ January 31, 2004, 12:07: Message edited by: Teraswaerto ]
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 1st, 2004, 10:33 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Ip! Feeling silly.
How does one install and use these mods? A small instruction file in the .zip pack wouldn't hurt parhaps?
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February 1st, 2004, 10:44 PM
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Download the Zip. Unzip the files into the .../Dominions2/mod/ directory (wherever it is). Start your game and go to preferences, mod preferences and enable/disable the mods.
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February 2nd, 2004, 02:58 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Aaaaaaaaargh! Enable mods.
Thank you. Didn't make me feel any smarter though... 
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February 2nd, 2004, 11:16 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
I'm having fun with the mod. The starving hoburg hero is especially brilliant. Reminded me of the Warhammer halflings and their obsession with food. Also the actual myth is scary and grim (and food oriented). Genius!
I'd like to change something though. The hog knights should have a strategic move of 2 and the little fellows would need a commander for them. One can create such with the gift of reason, but I think a mounted commander (small pony or a hog) would be nice.
The fact that the hogs are only big enough to trample hoburgs is an amusing touch. 
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February 2nd, 2004, 11:23 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Another thing, the priest is not sacred. Isn't he supposed to be?
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February 4th, 2004, 02:20 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
A small strangeness in the unit descriptions. The Hoburg champion is described as weilding a mace, though he actually has a shortsword.
I hope he get's to keep the shortsword. For some reason the mace has _both_ less damage and no attack or defence bonus.
I think a mace is supposed to be a rather heavy weapon. Used by knights to bash at other knights.
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