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				February 5th, 2004, 03:01 PM
			
			
			
		  
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				Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
	
			 
             
			
		
		
		
		The Tierfreund is supposed to have 10+ or perhaps 15+ stealth, but that isn't possible yet. They are weak, frail, and virtually unarmored, but still quite deadly in battle due to the poisonous magic weapon, and a defense of 15 (without any blessings). 
		
	
		
		
		
		
		
		
			
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				February 5th, 2004, 05:58 PM
			
			
			
		  
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				Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
			 
             
			
		
		
		
		
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				Originally posted by Adept: 
 The tierfreund is not powerful enough to be capital only (I think anyway). Nor does the volkfreund seem overpowered. 
 
Heck, it's very hard to be overpowered with strength ~ 5 and armed with a shorsword. 
 
Surprisingly enough the hoburgs can sometimes manage to take on normal heavy infantry, but they do need 2 - 3 times their number. 
			
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 With Fire 9 blessing, I had a 48 Volkfreunds plus Burgmeister Guards army routing a 24 Heavy Cavalry (8 of them killed) + Light Cavalry, Light Infantry indie (70 units total). It's not easy for any other nations I played. 
 
With their low cost, lack of capital-restriction, I can easily field a 100+ Volkfreunds by turn 10-12. Horburg also has access to cheap Nature 1 mage and thus the spell "Protection" (Alteration 3 only), which add another 7 protection to the units. That's a mighty army. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 5th, 2004, 06:00 PM
			
			
			
		  
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				Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
			 
             
			
		
		
		
		BTW, I'm picking on the game balance because I like Hoburg and think that this mod would be fun to play against other nations in an MP game     .
 
For SP, it's more than fine enough.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 5th, 2004, 06:40 PM
			
			
			
		  
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				Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
			 
             
			
		
		
		
		Interesting reading ywf. I must say I hadn't noticed that. 
 
Since I play multiplay with three other RPG enthusiasts, our games tend to be more thematic and minimaxed. 
 
What you said does check out, so those guys seem to be rather dangerous. The low damage (and weak poison) still limits their punch, however. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 5th, 2004, 06:43 PM
			
			
			
		  
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				Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
			 
             
			
		
		
		
		Volkfreunds currently have slightly better "physical" stats than other hoburgs. Strenght and hit points are 7 instead of 5. If they had a gold cost of 20, instead of the current 18, and 6 strenght and hp, would they still, in your opinion, be overpowered? 
 
I don't want to make them capitol only, since it wouldn't be thematic, and I've always thought more nations should have access to holy troops beyond what can be produced in one province. 
  
 [ February 05, 2004, 16:47: Message edited by: Teraswaerto ] 
		
	
		
		
		
		
		
		
			
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				February 5th, 2004, 06:54 PM
			
			
			
		  
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				Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Adept: 
 Interesting reading ywf. I must say I hadn't noticed that. 
 
Since I play multiplay with three other RPG enthusiasts, our games tend to be more thematic and minimaxed. 
 
What you said does check out, so those guys seem to be rather dangerous. The low damage (and weak poison) still limits their punch, however. 
			
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 Volkfreund - not the Tierfreund. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 5th, 2004, 06:57 PM
			
			
			
		  
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				Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
			 
             
			
		
		
		
		Hmm... I have to say hoburg alliance with a fire 9 pretender sounds very strange to me.     
Then again, it may not sound so strange to others, and there of course musn't be easily exploitable loopholes in any mod. But doesn't the fire 9 blessing make monsters out of any holy unit?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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