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January 19th, 2004, 06:30 AM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Brilliant Idea to make Indies More Interesting
How does these scales interefere with the scales of your god's domain? (how does it work with sites today?)
What will the scales end up with if a heat3, magic0 race settles in province with 'natural' scales of +1 cold, +1 magic?
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January 19th, 2004, 06:47 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Brilliant Idea to make Indies More Interesting
Quote:
Originally posted by mivayan:
How does these scales interefere with the scales of your god's domain? (how does it work with sites today?)
What will the scales end up with if a heat3, magic0 race settles in province with 'natural' scales of +1 cold, +1 magic?
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Currently, if a magic site says "Increases Heat" or "Increases Death", that is cumulative with the dominant scales. So... for example... if a magic site in a province under your dominion increases Heat by +1, and your dominion is Cold +3, then the province scale becomes Cold +2.
On the other hand, if your dominion is Heat +3, the province will stay at Heat +3. (Note: Personally, I'd favor a +4 to -4 scale system so that events and magic sites could tip scales off their normal limits).
I envision the independants and terrains affecting scales the same way as magic sites do currently.
Incidentally, one more indy scale effect:
Hoburg: +1 Luck
-Cherry
P.S. In answer to your specific question, the province's scales would eventually become Heat +2, Magic +1.
[ January 19, 2004, 04:49: Message edited by: Saber Cherry ]
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January 19th, 2004, 09:54 AM
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Corporal
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Join Date: Dec 2003
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Re: Brilliant Idea to make Indies More Interesting
damn good idea there!
the possibility of giving each indy province some personality is god damn good. Illwinter. listen to this boy! It shouldn't be hard to implement this in a future patch.
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January 19th, 2004, 10:00 AM
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Sergeant
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Join Date: Oct 2003
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Re: Brilliant Idea to make Indies More Interesting
Very interesting. As social structures don't necessarily change when conquered I see merit in your suggestion.
Another idea to spice up indies would be having indie's start with their troops in a variety of useful, and not so useful, deployments. The character of indie bashing is so different from real fighting because you always know how the indie will be setup. Changing this could be spicy and would probably go best with the upper levels of difficulty.
Cheers
Keir
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January 19th, 2004, 10:26 AM
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Major General
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Join Date: Nov 2000
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Re: Brilliant Idea to make Indies More Interesting
Why not turn it the other way 'round?
Terrain -> Scales -> general Indie Type -> randomly selected Indie -> re-adjustment of scales
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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January 19th, 2004, 12:56 PM
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Private
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Re: Brilliant Idea to make Indies More Interesting
Great ideas to make a good game better! Keep it coming and we can keep our fingers crossed that it is included in a patch 
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January 19th, 2004, 01:11 PM
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Second Lieutenant
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Re: Brilliant Idea to make Indies More Interesting
Good idea. Now we just need more Versions of independants to allow for more Versions of scale adjustments.
Could get very interesting since holding a province will get a lot more important if the scales are "Right".
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