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				January 19th, 2004, 03:03 PM
			
			
			
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				 Re: Brilliant Idea to make Indies More Interesting 
 does magic sites influence the kind of independents in a province?
 It would be sweet if you could use the independents as a barometer for what kind of magic sites might be in the province (hmm i wonder what 3 air mages are doing in that mountain province, might they have a secret lab or maybe a cave with air gems?).
 
 Everything that makes the fantasy world look more alive and coherent really adds to the ambience and lets you create stories when you play.
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				January 19th, 2004, 04:12 PM
			
			
			
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				 Re: Brilliant Idea to make Indies More Interesting 
 Very good idea. 
What about some "mundane" indies with drain +1? 
Could some have +/- 2?
   
	This could be problematical because of game balance issues; currently, your mage must search each province without knowing if she finds something.Quote: 
	
		| It would be sweet if you could use the independents as a barometer for what kind of magic sites might be in the province |  
 [ January 19, 2004, 14:14: Message edited by: onomastikon ]
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				January 19th, 2004, 05:19 PM
			
			
			
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				 Re: Brilliant Idea to make Indies More Interesting 
 
	Mundanes - hmmmm.  Tribals, maybe?  I can't think of any rationalization why they would affect the magic scale, or be able to notice it.  And as for +-2... that's getting potent enough to be fairly game-altering.  As it stands, the majority of indy provinces would still have neutral scales, with a few special ones made a little more special.Quote: 
	
		| Originally posted by onomastikon: Very good idea.
 What about some "mundane" indies with drain +1?
 Could some have +/- 2?
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 -Cherry
 
 P.S.  Did I miss any indy types?
 
 [ January 19, 2004, 15:20: Message edited by: Saber Cherry ]
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				January 19th, 2004, 05:28 PM
			
			
			
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				 Re: Brilliant Idea to make Indies More Interesting 
 Not that I'm against this idea exactly, but...
 What does it do beside add some flavor to the game?  What is the actual effect on game play?  Do the indie scales spread?  Are they limited to their province?  I'm just trying to get a handle on what you actually want to accomplish.
 
 Seems to me this doesn't do a whole lot besides slowing down (or speeding up) a given provinces rate of change to to a nations dominion.  There's nothing really wrong with that, but it doesn't seem like a whole lot to get really excited about either.  Also C'tis and Caelum would appear to be most influanced by this in terms of the effects of temperature on their troops.  Again, not a big deal, but seemingly a bit of a disadvantage for them (disadvantage in that its now harder for them to bend the opposite temperatures to the side they want).
 
 Again, its a cute idea, but on the whole... it doesn't do much for me.
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				January 19th, 2004, 05:55 PM
			
			
			
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				 Re: Brilliant Idea to make Indies More Interesting 
 
	Well, scale effects are only half of the suggestion... and temperature scales are only 1/8 of it.  Indy scales would work identically to the current magic site scales.  Do you dislike those?Quote: 
	
		| Originally posted by licker: Not that I'm against this idea exactly, but...
 
 What does it do beside add some flavor to the game?  What is the actual effect on game play?  Do the indie scales spread?  Are they limited to their province?  I'm just trying to get a handle on what you actually want to accomplish.
 
 Seems to me this doesn't do a whole lot besides slowing down (or speeding up) a given provinces rate of change to to a nations dominion.  There's nothing really wrong with that, but it doesn't seem like a whole lot to get really excited about either.  Also C'tis and Caelum would appear to be most influanced by this in terms of the effects of temperature on their troops.  Again, not a big deal, but seemingly a bit of a disadvantage for them (disadvantage in that its now harder for them to bend the opposite temperatures to the side they want).
 
 Again, its a cute idea, but on the whole... it doesn't do much for me.
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				January 19th, 2004, 06:53 PM
			
			
			
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				 Re: Brilliant Idea to make Indies More Interesting 
 ok.Oh I got "mundane" from a really bad SF/Fantasy author from the 1980s I liked as a youngster, Pierce (or Peirce?) Anthony, who in his Xanth series had a magic realm and a "Mundane" realm (= Florida) where magic was impossible. Maybe one could have some dwarven-type or some priestly-type indies by which "drain +1" is standard?
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				January 19th, 2004, 07:02 PM
			
			
			
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				 Re: Brilliant Idea to make Indies More Interesting 
 
	Well, dwarves have magic skill of earth 3. Maybe if there was an indy province with Ulmish troops in it...Quote: 
	
		| Originally posted by onomastikon: ok.
 Maybe one could have some dwarven-type or some priestly-type indies by which "drain +1" is standard?
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