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May 1st, 2001, 10:51 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: docking escorts
Maybe you could create a hull and give it the "Launched from ship" line in the vehicle file and then create a launcher. You probably couldn't prevent the launcher from being used for fighters but you may be able to launch your ship.
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May 1st, 2001, 11:50 PM
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Corporal
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Join Date: Apr 2001
Location: UK
Posts: 117
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Re: docking escorts
Can you give "Launched from Ship" to a ship? I suppose I could try. If you can, then how do you specify that they can be launched? I thought "Launch/Recover Fighters" etc was hard coded
There doesn't seem to be an ability to allow drones to be launched
So, you would probably have to make them Satellites, or Mines, and use that lauch ability... worth a try I suppose
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May 2nd, 2001, 12:17 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: docking escorts
I think the Pirates & Nomads Mod already does this, though currently you have to take a racial tech to get it. But he's also added a lot of fighter tech to make the "big" fighters more like ships. You should check it out -- you'll be pleasantly surprised at how good this mod is.
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May 2nd, 2001, 02:09 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
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Re: docking escorts
quote: Originally posted by Deathstalker:
This sounds like the role Drones will fill when they are finally implimented.
Hopefully in a patch or two....
Actually, the drone description says that they will be launched from a planet, can't be recovered, head to a target, and then they die (I think they're basically big missiles that ram into a planet and go boom). At least that's what it was when MM was saying stuff about drones way back when...
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May 2nd, 2001, 08:19 AM
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Corporal
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Join Date: Apr 2001
Location: UK
Posts: 117
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Re: docking escorts
I've been playing with this, and I think the only way is to make a big fighter, then to mod a load of tech to make it usable on fighters (as per the comment about the pirate/nomad mod)
There's too much hard coded - I tried to make a satellite which could move, but I can't find a way to give a sat movement- whatever do, when they launch they just sit there.
Drone doesn't seem to be implemented at all,
I didn't even try weapon platform,
and I couldn't find away to make a "ship" launchable.
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May 3rd, 2001, 01:27 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: docking escorts
Some things you just can't do  but since MM keeps adding to the game maybe one day it will work. A carrier full of destroyers, wow a scary thought!
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May 3rd, 2001, 01:49 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: docking escorts
If they ever do add that perhaps they could put in a planetary dock facility - hide ships on a planet's surface so your enemies can't see your defences. (unless they have scanners)
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but we'll never get a monkey to use dental floss!"
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