Re: Oh boy alot of questions
It seems like its always an independant developer that goes and makes a great game like this and then completly deviates from the norm on core design in some way.
Chess, checkers, tic tac toe, etc etc etc all have the guess where I am going to move next style of game play BUT order is serialized!! (to account for iterative order with more than two players you can either create random order or an order of precedence for every nation) If they would have simply gotten rid of "simultaneuos" turns or made it serial, then alot of the movement would have made more sense. Heck I bet they could have even made it an option to have simultaneous or serial moves.
I wouldn't want to get into a realism debate about all this either after all its a strategic game and realism is best left to more tactically oriented games.
Why do i think serial would have been better? Because "corralling AI" so that we both move into the same province on the same turn is not my idea of strategy. Gimme chess type strategy any day, u move i respond, i move, u respond....
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