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  #1  
Old May 25th, 2004, 03:25 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Improving the Arena Death Match event

While I agree with Saber Cherry in that you should always send someone, just in case the comps (in all their mechanic glory) all send Eunuchs, friars, those dismounted undead kings, and scouts, I find it unprofitable to have someone prepped in case there's ever an arena match. I once bought a Lord Warden and had him train for years at a site just to never see the arena event again. I've just wasted a turn where I could build a witch and get extra research.

It'd be cool if you learn about the deathmatch 2 turns before it happens.
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Old May 25th, 2004, 04:13 AM

Norfleet Norfleet is offline
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Default Re: Improving the Arena Death Match event

Wait, Saber Cherry's alive? I thought he was killed in some sort of horrifically gruesome accident some months ago. Certainly I haven't seen him anywhere, unless you're referring to the Longdead Saber Cherry in the bottom of this ancient thread.
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Old May 25th, 2004, 04:33 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Improving the Arena Death Match event

he/she/it was actually raised as a Bane Lord. I mean, who could kick that much *** and become Longdead after death?
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  #4  
Old May 25th, 2004, 04:35 AM
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Cainehill Cainehill is offline
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Default Re: Improving the Arena Death Match event

Quote:
Originally posted by NTJedi:
Hopefully the developers can give us a clue if the prize will be enhanced for the Arena Death Match event in the next patch.

Right now it's not worth risking the life of a good commander for the prize.
But, especially against human players, it's worth risking a friar, a sage, an onyx priestess or some such. I've had at least one of each of those win (sometimes by default) against humans.
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  #5  
Old May 25th, 2004, 06:35 AM
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Zapmeister Zapmeister is offline
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Default Re: Improving the Arena Death Match event

Quote:
Originally posted by Norfleet:
Wait, Saber Cherry's alive?
I don't doubt that Saber Cherry is still alive, but it's quite possible that she has effectively given up Dominions. The Last time I looked, she was still active on the SEIV forum, but her Last post here was on April 1.
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Old May 25th, 2004, 04:45 PM

guybrush threepwood guybrush threepwood is offline
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Default Re: Improving the Arena Death Match event

A simple way to make the deatchmatch slightly more relevant in the long run, might be to make the powers of the trident become dependent on the number of past deathmatches.

So first time: 200% quickness.
Second time: 200% quickness + 5 reinvig.
third time: 200% quickness + 5 reinvig + standard (+15).

And so on (those are just examples of course).
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  #7  
Old May 25th, 2004, 07:29 PM
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Default Re: Improving the Arena Death Match event

Quote:
Originally posted by Cainehill:
...especially against human players, it's worth risking a friar, a sage, an onyx priestess or some such. I've had at least one of each of those win (sometimes by default) against humans.
If you're playing against only 3 human players then sending someone can look promising. If you're playing against 8 other human opponents and 6 computer opponents sending someone is suicidal/wasteful and the prize is definitely not worth it.

Also look at the long-term results of sending people into the death match. A simple game of 4 humans and 5 computer opponents.

Lets say some miracle happens and you win 30% of the matches. Then after 10 death matches you've lost 7 commanders... now how valuable does that trident and experience boost look now ?

Everyone should look at the long-term effects of how many times they have won and lost in death matches. Right now the death match should have a much bigger prize for risking the life of a good commander.
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