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May 25th, 2004, 04:33 AM
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Sergeant
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Join Date: Apr 2004
Location: In your mind
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Re: Improving the Arena Death Match event
he/she/it was actually raised as a Bane Lord. I mean, who could kick that much *** and become Longdead after death?
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May 25th, 2004, 04:35 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Improving the Arena Death Match event
Quote:
Originally posted by NTJedi:
Hopefully the developers can give us a clue if the prize will be enhanced for the Arena Death Match event in the next patch.
Right now it's not worth risking the life of a good commander for the prize.
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But, especially against human players, it's worth risking a friar, a sage, an onyx priestess or some such. I've had at least one of each of those win (sometimes by default) against humans.
__________________
Wormwood and wine, and the bitter taste of ashes.
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May 25th, 2004, 06:35 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
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Re: Improving the Arena Death Match event
Quote:
Originally posted by Norfleet:
Wait, Saber Cherry's alive?
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I don't doubt that Saber Cherry is still alive, but it's quite possible that she has effectively given up Dominions. The Last time I looked, she was still active on the SEIV forum, but her Last post here was on April 1.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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May 25th, 2004, 04:45 PM
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Corporal
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Join Date: Mar 2004
Location: Copenhagen, Denmark
Posts: 54
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Re: Improving the Arena Death Match event
A simple way to make the deatchmatch slightly more relevant in the long run, might be to make the powers of the trident become dependent on the number of past deathmatches.
So first time: 200% quickness.
Second time: 200% quickness + 5 reinvig.
third time: 200% quickness + 5 reinvig + standard (+15).
And so on (those are just examples of course).
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May 25th, 2004, 07:29 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Improving the Arena Death Match event
Quote:
Originally posted by Cainehill:
...especially against human players, it's worth risking a friar, a sage, an onyx priestess or some such. I've had at least one of each of those win (sometimes by default) against humans.
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If you're playing against only 3 human players then sending someone can look promising. If you're playing against 8 other human opponents and 6 computer opponents sending someone is suicidal/wasteful and the prize is definitely not worth it.
Also look at the long-term results of sending people into the death match. A simple game of 4 humans and 5 computer opponents.
Lets say some miracle happens and you win 30% of the matches. Then after 10 death matches you've lost 7 commanders... now how valuable does that trident and experience boost look now ?
Everyone should look at the long-term effects of how many times they have won and lost in death matches. Right now the death match should have a much bigger prize for risking the life of a good commander.
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May 25th, 2004, 08:04 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Improving the Arena Death Match event
In the game im currently playing i didnt send anyone to the first couple (its a 16 ai impossible game) but when the third one came around, and i was playing mictlan, i had an extra ice devil sitting around (that i could summon again for a few blood slaves) i decided to send him in with a hell sword. I didnt win, but i came damn close. I like to send someone just so i can try and kill the souped up ai pretender that usually wins, i dont think the opportunity to kill a pretender should ever be passed up.
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May 25th, 2004, 08:30 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
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Re: Improving the Arena Death Match event
Quote:
Originally posted by Cheezeninja:
I like to send someone just so i can try and kill the souped up ai pretender that usually wins, i dont think the opportunity to kill a pretender should ever be passed up.
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The pretender(s) already have a very good chance of dying because they're fighting strong prophets and necromancers. Secondly everyone in the death match is dying except for one, sometimes they all die. Whether its a bane lord or ice devil... I have more use for them alive then dead... and sending them against 15 AI impossible computer opponents in the death match has almost a 100% guaranteed death sentence.
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