.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 25th, 2004, 04:33 AM

HotNifeThruButr HotNifeThruButr is offline
Sergeant
 
Join Date: Apr 2004
Location: In your mind
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
HotNifeThruButr is on a distinguished road
Default Re: Improving the Arena Death Match event

he/she/it was actually raised as a Bane Lord. I mean, who could kick that much *** and become Longdead after death?
Reply With Quote
  #2  
Old May 25th, 2004, 04:35 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Improving the Arena Death Match event

Quote:
Originally posted by NTJedi:
Hopefully the developers can give us a clue if the prize will be enhanced for the Arena Death Match event in the next patch.

Right now it's not worth risking the life of a good commander for the prize.
But, especially against human players, it's worth risking a friar, a sage, an onyx priestess or some such. I've had at least one of each of those win (sometimes by default) against humans.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #3  
Old May 25th, 2004, 06:35 AM
Zapmeister's Avatar

Zapmeister Zapmeister is offline
First Lieutenant
 
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
Zapmeister is on a distinguished road
Default Re: Improving the Arena Death Match event

Quote:
Originally posted by Norfleet:
Wait, Saber Cherry's alive?
I don't doubt that Saber Cherry is still alive, but it's quite possible that she has effectively given up Dominions. The Last time I looked, she was still active on the SEIV forum, but her Last post here was on April 1.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
Reply With Quote
  #4  
Old May 25th, 2004, 04:45 PM

guybrush threepwood guybrush threepwood is offline
Corporal
 
Join Date: Mar 2004
Location: Copenhagen, Denmark
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
guybrush threepwood is on a distinguished road
Default Re: Improving the Arena Death Match event

A simple way to make the deatchmatch slightly more relevant in the long run, might be to make the powers of the trident become dependent on the number of past deathmatches.

So first time: 200% quickness.
Second time: 200% quickness + 5 reinvig.
third time: 200% quickness + 5 reinvig + standard (+15).

And so on (those are just examples of course).
Reply With Quote
  #5  
Old May 25th, 2004, 07:29 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Improving the Arena Death Match event

Quote:
Originally posted by Cainehill:
...especially against human players, it's worth risking a friar, a sage, an onyx priestess or some such. I've had at least one of each of those win (sometimes by default) against humans.
If you're playing against only 3 human players then sending someone can look promising. If you're playing against 8 other human opponents and 6 computer opponents sending someone is suicidal/wasteful and the prize is definitely not worth it.

Also look at the long-term results of sending people into the death match. A simple game of 4 humans and 5 computer opponents.

Lets say some miracle happens and you win 30% of the matches. Then after 10 death matches you've lost 7 commanders... now how valuable does that trident and experience boost look now ?

Everyone should look at the long-term effects of how many times they have won and lost in death matches. Right now the death match should have a much bigger prize for risking the life of a good commander.
__________________
There can be only one.
Reply With Quote
  #6  
Old May 25th, 2004, 08:04 PM

Cheezeninja Cheezeninja is offline
Sergeant
 
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
Cheezeninja is on a distinguished road
Default Re: Improving the Arena Death Match event

In the game im currently playing i didnt send anyone to the first couple (its a 16 ai impossible game) but when the third one came around, and i was playing mictlan, i had an extra ice devil sitting around (that i could summon again for a few blood slaves) i decided to send him in with a hell sword. I didnt win, but i came damn close. I like to send someone just so i can try and kill the souped up ai pretender that usually wins, i dont think the opportunity to kill a pretender should ever be passed up.
Reply With Quote
  #7  
Old May 25th, 2004, 08:30 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Improving the Arena Death Match event

Quote:
Originally posted by Cheezeninja:
I like to send someone just so i can try and kill the souped up ai pretender that usually wins, i dont think the opportunity to kill a pretender should ever be passed up.
The pretender(s) already have a very good chance of dying because they're fighting strong prophets and necromancers. Secondly everyone in the death match is dying except for one, sometimes they all die. Whether its a bane lord or ice devil... I have more use for them alive then dead... and sending them against 15 AI impossible computer opponents in the death match has almost a 100% guaranteed death sentence.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.