Re: Fighters are now unbalanced
I like the idea about not being able to see the whole system without sensors or patrols. In Sid Meier's Alpha Centauri (SMAC), cities can see 3 spaces around them, units (troops, ships, etc) can see for 2. They also have sensors that you can build to increase range and monitor perimeter, etc. You NEED to patrol and build sensors to defend your territory.
This IMO would definitely increase the importance of long-range scanners, fighter patrols, etc. in SE4 - especially around the fringes of your empire. Right now, long range scanners, etc. are useful, but not vital. It would IMO add a nice touch....
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