.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 22nd, 2004, 07:29 AM

gibson gibson is offline
Private
 
Join Date: Jan 2004
Location: Indiana
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
gibson is on a distinguished road
Default Fun with Alternative Victory Conditions

I'm a newb, and have been trying hard to learn to play Dominions II. Tonight I decided to experiment with a death/blood PoD with Ulm (with dominion 5, i wanted a little challenge). To spice things up, I put on an alternate victory condition: first to 464 or so dominion wins. Most of my "practice" games don't go far anyway so I didn't really care. This was on Aran with 6 AIs, Marigion, Caelum, Tien Chi, Pangea, Mictilan and Pythium, with easy research and sites at 50%.

Well, as I played along, I was having a lot of fun. Eventually I remembered why I was playing and starting trying to get blood slave.

Although that failed, the game ended up being played through, and quite a nailbiter at that!

(sorry its a little tough to make out the dark blue)



If there is interest I might try to write up a battle report, though it would be mainly from memory so probably not too great. If nothing, I hope this post inspires some newbies like me to try some different game types if they hadn't...it makes the game move along a lot faster when you're racing to a set goal instead of the ultra-mega slugfest!
__________________
Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
Reply With Quote
  #2  
Old January 22nd, 2004, 07:46 AM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: Fun with Alternative Victory Conditions

Quote:
Originally posted by gibson:
first to 464 or so dominion wins
Something to remember not to do with Mictlan.

Cool graph, btw. Who won, since both lines are above the threshold?
Reply With Quote
  #3  
Old January 22nd, 2004, 04:17 PM

gibson gibson is offline
Private
 
Join Date: Jan 2004
Location: Indiana
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
gibson is on a distinguished road
Default Re: Fun with Alternative Victory Conditions

I did, luckily. Apparently even when two or more nations satisfy the victory conditions, the highest value wins. It seems a bit silly in the fantasy setting, but hey, whatever. I can just picture the royal sages running between provinces, tallying belief, while an angry PoD and Sacred Statue (the opposing pretender) wait idly by. Conjures images of the 2000 election here in the US...
__________________
Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
Reply With Quote
  #4  
Old January 22nd, 2004, 05:45 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Fun with Alternative Victory Conditions

That sort of graph is interesting. It seems to show that winning the game was not a foregone conclusion in the ordinary way (without alternate victory conditions).

Maybe I'm being unreasonable, but I think it would be neat if your alternate victory condition could be (1) dominion of at least "X" AND (2) dominion exceeds dominion of closest opponent by at least 40%.

This way, you would need to establish yourself as the dominant power in order to win.
Reply With Quote
  #5  
Old January 22nd, 2004, 06:37 PM

onomastikon onomastikon is offline
Corporal
 
Join Date: Jan 2004
Posts: 197
Thanks: 8
Thanked 4 Times in 2 Posts
onomastikon is on a distinguished road
Default Re: Fun with Alternative Victory Conditions

Quote:
Originally posted by SurvivalistMerc:

Maybe I'm being unreasonable, but I think it would be neat if your alternate victory condition could be (1) dominion of at least "X" AND (2) dominion exceeds dominion of closest opponent by at least 40%.

This way, you would need to establish yourself as the dominant power in order to win.
I would like it if it was "dominion of at least X" and "Dominions exceeds closest opponent by Y%" and Y can be between 1 and 100.
But if this is hard to implement, I guess that is another issue?
Reply With Quote
  #6  
Old January 23rd, 2004, 09:29 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Fun with Alternative Victory Conditions

That sure is skin of your teeth! It looks like you knocked out Mariagon and quickly rushed in to take over their areas. I love that boost you get right after another Pretender goes down. Last night I surrounded Miticlan and waited till their dominion faded away, then strolled in for a stack of gems and cash. My stats did a similar jump, which is why I was guessing it happened to you.

It was good strategy you used, you filled in the space they suddenly vacated. Of course, if you used a different strategy, it was also really good and I would be interested in your main plan.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.