The AI and Colonization... a question
How hard would it be to program the AI this way:
Checks each planet for resource percentages - any that are over a hundred percent gets colonized and the highest percent gets that resource mine (plus Shipyard, Port, Resupply if the first colony for that world).
If there are no resources over a 100% then the AI builds research and intelligence in equal measures (always building whichever is currently less).
I tend to colonize this way and it has always led to a fairly efficient empire.
I have seen the AI make incredibly dumb choices about how to colonize and thought the idea above sounded simple enough to code... of course, I am not a modder. So any thoughts? Has this been tried?
Jason2
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Jason2
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