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  #31  
Old January 26th, 2004, 10:20 AM

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Default Re: Order +3 Luck -3 : still a no-brainer

I always play with common events, as I like random events unless they single handedly decide games.

Changing the percentage of good/bad events might help, but I still feel the real culprit is that Order is just too good, which makes luck very unattractive due to the negative synergy.

The Lady of Fortune is nice, but IMHO skews test results as most races can't even take her; the 1000 gold for 20 turns average you mention is way more than I've seen with T3/L3. Even that averages out to only ~50 gold a turn, which is just no match for ~+50% income O3 yields.
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  #32  
Old January 26th, 2004, 03:21 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Order +3 Luck -3 : still a no-brainer

In one PBEM I'm in now with luck 3 turmoil 1, I've had two 500 gold events, and one where roughly 10000 people migrated into one of my provinces. No major bad events, only some unrest causing ones and a villain attack. Also, 3 heroes have shown up. All before turn 30. It's working out thus far.
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  #33  
Old January 26th, 2004, 05:06 PM
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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Teraswaerto:
In one PBEM I'm in now with luck 3 turmoil 1, I've had two 500 gold events, and one where roughly 10000 people migrated into one of my provinces. No major bad events, only some unrest causing ones and a villain attack. Also, 3 heroes have shown up. All before turn 30. It's working out thus far.
Did you play a Lady of Fortune, perchance?

To put things in perspective, in my Last try with Marignon/DF (turmoil+1, heat+1, growth+1, luck+3, magic+1), with common events, in 20 turns I got:

- 1 +200 gold event
- 1 +2 air gems event
- 1 extra item (Boots of Long Strides)
- 2 festivals held in my capital
- 1 hero (Carmont the Cardinal)

- 1 gem-stealing thief (lost 8 fire gems)
- 1 plague (in the capital)
- 2 brigand events (one happened in the capital)
- 3 strange events causing unrest and cursing a total of 27 units (one happened in the capital)
- 1 emigration event (in a 2k province, luckily)

The plague happened in turn 10, and since plagues kills more than half the pop and also cause some unrest, my income took such a big hit I couldn't even pay for my upkeep and had a couple units desert. I was unable to recruit anything before turn 14.

OTOH I played a very similar design earlier, with a Lady of Fortune, and didn't have a single bad event in ~30 turns.
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  #34  
Old January 26th, 2004, 08:02 PM
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Default Re: Order +3 Luck -3 : still a no-brainer

Nope, no Lady of Fortune, but doesn't she only influence one province, and only to cause extra good events in addition to the events you get anyway? If so, she doesn't really protect against bad events. Anyway, I guess one needs a bit of luck for scale to be good.
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  #35  
Old January 26th, 2004, 09:00 PM
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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Teraswaerto:
Nope, no Lady of Fortune, but doesn't she only influence one province, and only to cause extra good events in addition to the events you get anyway? If so, she doesn't really protect against bad events.
There's a limit on the # of events you can get in a single turn. Since the LoF gives you an increased chance for a good event each turn, she effectively lowers the probability for bad events to occur.
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