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May 3rd, 2001, 03:02 AM
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National Security Advisor
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Re: Starting facs for homeworlds...
What exactly would be the point of that, given that additional shipyards don't help?
I'd think it would really spork the AI, too.
Phoenix-D
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Phoenix-D
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May 3rd, 2001, 03:55 AM
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Second Lieutenant
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Re: Starting facs for homeworlds...
I read somewhere that in an earlier Version of SE4 there was a bug/cheat involving multiple shipyards. Apparently you got the benefit of all the build capability of all shipyards on a planet. It could be done only by queueing multiple shipyards on a planet that did not already have one on it. This may have been changed, I know by V1.19 you couldn't queue multiple yards.
I didn't test if the multiple yards stacked, but if they did you could have one cranking homeworld shipyard!
[This message has been edited by Marty Ward (edited 03 May 2001).]
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May 3rd, 2001, 05:21 AM
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General
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Re: Starting facs for homeworlds...
quote: Originally posted by Marty Ward:
I read somewhere that in an earlier Version of SE4 there was a bug/cheat involving multiple shipyards. Apparently you got the benefit of all the build capability of all shipyards on a planet. It could be done only by queueing multiple shipyards on a planet that did not already have one on it. This may have been changed, I know by V1.19 you couldn't queue multiple yards.
I didn't test if the multiple yards stacked, but if they did you could have one cranking homeworld shipyard!
[This message has been edited by Marty Ward (edited 03 May 2001).]
You used to be able to enter ONE space yard into the queue and then turn on REPEAT BUILD to keep adding space yards. This would let you fill a planet with yards. It should have been fixed to not allow that anymore. I haven't tried it though, so cannot say for sure.
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May 3rd, 2001, 05:41 AM
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Shrapnel Fanatic
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Re: Starting facs for homeworlds...
The game gives you full credit for all the yards on a planet.
You just aren't allowed to BUILD any when you already have more than zero.
I remember doing that. 50K construction per turn. Build SM ships instantly 
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May 4th, 2001, 01:38 AM
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First Lieutenant
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Re: Starting facs for homeworlds...
That might be a nice way of creating a capitol like planet. A planet with 10 shipyards would be an incredible asset to capture and would be something you would want to defend at all costs.
I might have to try it.
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May 3rd, 2001, 04:12 PM
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Major General
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Re: Starting facs for homeworlds...
Imagine a Sphereworld full of stackable Temporal Shipyards.
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May 3rd, 2001, 06:08 PM
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Corporal
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Re: Starting facs for homeworlds...
I was running a test game anyways so I tried this with ship yard I. The repeat build flag stayed active but the ship yard did NOT get repeated in the queue.
Temporal SY will need to be tested still
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