|
|
|
 |

January 26th, 2004, 07:36 PM
|
Private
|
|
Join Date: Jan 2004
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Unrest" Discussion
If there is a spy causing unrest in your province, how would you know? Can you attempt to search them out, or do you have to just deal with it?
__________________
Monkey!!!
|

January 26th, 2004, 07:47 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: "Unrest" Discussion
If memory serves, it'll actually tell you that there's a spy. It's up to your province defense and patrollers to actually find him, however.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

January 26th, 2004, 07:50 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: "Unrest" Discussion
I didnt know Order does nothing for unrest. I thought it did. Thanks.
|

January 26th, 2004, 11:45 PM
|
 |
Corporal
|
|
Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Unrest" Discussion
Also, some magic sites (seen or hidden) increase or reduce unrest.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
|

January 26th, 2004, 11:48 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Location: New York City, USA
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Unrest" Discussion
Quote:
Originally posted by aldin:
Also, some magic sites (seen or hidden) increase or reduce unrest.
~Aldin
|
Right out of Ars Magica I love auras being tied into places 
|

January 27th, 2004, 07:46 PM
|
Corporal
|
|
Join Date: Jan 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Unrest" Discussion
Quote:
"If there is a spy causing unrest in your province, how would you know? Can you attempt to search them out, or do you have to just deal with it?"
If a spy causes unrest, you will get a message about it. Something like, "Unrest is increasing in Hubbarton. This could be the work of enemy spies." Your response can be one of many:
1. Ignore it. If the province is not used for unit production, there is little affect of unrest of 100 or so.
2. Boost up province defense. Defense above 10 (I think) will give you a chance of uncovering many hidden units (although some, like Glamour units, are harder to find than others).
3. Send units to Patrol the province. This will reduce unrest, although it costs you population.
4. Lower taxes below 100.
|

January 27th, 2004, 08:23 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Location: New York City, USA
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "Unrest" Discussion
I just started a new game and one of the provinces right by my starting castle had some strange energies in it.
The unrest started at about 90 and skyrocketed to 200 in only about 6 turns. My patrolling wasn't even helping.
I couldn't find what was there, but, wow, I had no idea the effect of a hidden site could cause that much unrest.
Must have been a gate to hell
P.S. between that problem and being pushed up against the sea, I lost by turn 30
[ January 27, 2004, 18:26: Message edited by: diamondspider ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|