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February 17th, 2004, 06:17 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Quote:
Originally posted by rabelais:
Seems like a bad idea, with reports of crash/hang bugs flitting about.
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Actually, the only crash/hang bug reported is Norfleet's, and he's the only one who's been able to reproduce it. So it's fairly safe at this point to say that the problem resides on his machine, not in the patch.
-- fahdiz the Devil's Advocate 
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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February 18th, 2004, 04:47 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
I got sent the same turn file as Last go around.. the numeric coscript on my turns has been higher than the others in the mass mailing... is this perhaps why?
Eager to get the latest turn file, which should be turn 5 yes?
Rabe the Redux
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February 18th, 2004, 07:50 AM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
Posts: 300
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
I personally would very much like to upgrade until the end of the week - the Spell AI alone is worth it, to me at least as a caster-heavy nation.
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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February 20th, 2004, 02:43 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Well, I'm playing Machaka, and my research would go to h*ll if we upgraded.
For some reason they decided witch doctors were overpowered at standard research ability.
Which is strange because sorceresses have the same research stats with a nifty spider transform for on 20 gold more. (sigh)
Did I mention these aren't sacred units.
(Which Sorceresses and Black Sorcerors, really should be, with their transform)
Maybe because WD's aren't cap only?
Any Dev Comment?
Rabe the Snarly Self-Interested MPer
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February 20th, 2004, 03:16 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Anyone else have an opinion?
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February 20th, 2004, 04:08 PM
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Sergeant
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Join Date: Sep 2003
Posts: 296
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Quote:
Originally posted by sachmo:
Anyone else have an opinion?
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Patching will be good, if not necessary, for the some of the bugs (paralyze, orb lightning).
I generally believe the developers tweak the game balance in the right way. But for us to patch now, it's like changing some of the rules in the middle of the game. Don't know. It depends on how many more of us are affected.
For the record - the patch doesn't affect me in any bad way.
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February 21st, 2004, 08:07 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Dammit! There goes my goddamn research...
I still don't understand why they changed WD's... machaka's mages are too expensive to be overpowered.
Now the WD's are almost useless .... except for forging fever fetishes.
Rabe the Whiny Biatch
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