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  #1  
Old January 27th, 2004, 03:56 PM

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Default Re: Ashikaga Shogunate mod v1.01

Awesome work! Really enjoyed reading those unit descriptions. Nice graphics also.

Thanks!
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  #2  
Old January 27th, 2004, 04:37 PM
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Default Re: Ashikaga Shogunate mod v1.01

Japanese Bows are over 7 feet in length. Historically, they are the largest in the world. They are laminated composite recurves, made of bamboo wood and natural resins. They are labelled according to how many people it took to string them: 7 man bow, 4 man bow.... The tales of the warring states give the impression of their power being akin to siege engines, with great archers destroying ships by puncturing their hulls. The bow is peculiarly suited to mounted combat as well, since it is asymmetric, with 2/3'rds of the bow above the grip, and only 1/3'rd below, it is very manouverable from the saddle. They have dozens of war arrows, each producing a different effect. One howls thru the air producing terror in the enemy, another whistles as it destroys evil spirits, another has an indented curve that allows it to catch and cut ropes/strings, fire arrows were common. Just as with an English longbowman, it takes years and years to train a Japanese bowman.

I suggest that these bowmen be powerful, but expensive. Japanese footsoldiers were essentially draftees. Inexpensive, poorly equipped, and fodder. Samurai were often well-equipped (they routinely looted the dead), well-trained, and deadly. I suggest that the commander samurai be very powerful att/def/armor/weapon, but that the regular samurai come in low/med/high with corresponding stats--and the high being much more expensive than the low. I suggest that bowmen only come in one Category--high. The bow was the weapon of the aristocracy.
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  #3  
Old January 27th, 2004, 10:27 PM
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Default Re: Ashikaga Shogunate mod v1.01

I have decided to hold off on releasing more changes until the next Dominions II patch comes out, but work continues on the mod.
Thanks for all your compliments and criticisms, they are very helpful.

Also, a note to Illwinter: a banner is included in the setup, but it has an odd name. The file is samurai.tga and it extracts to the /ashikaga directory by default.
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  #4  
Old January 28th, 2004, 03:42 AM
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Default Re: Ashikaga Shogunate mod v1.01

It would be good if they replaced someone besides Tien'Chi, so you wouldn't lose an Asian nation when playing Japan. Though, with present modding tool limits, this may make the most sense for now.

PvK
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  #5  
Old January 28th, 2004, 08:15 AM

Tune Tune is offline
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Default Re: Ashikaga Shogunate mod v1.01

Hello.

I'm creating Japanese mod, too, and unit's name of a part in your mod is the same by chance.
(e.g. Ashigaru Spearman, Samurai Commander, Yamabushi Monk.. )
May I keep creating mod by using these names ?
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  #6  
Old January 28th, 2004, 09:19 AM
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Default Re: Ashikaga Shogunate mod v1.01

All the names and titles of the units are historical in origin, and as such are not owned by anybody. So yes, do whatever you want with your mod.
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  #7  
Old January 28th, 2004, 10:53 AM

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Default Re: Ashikaga Shogunate mod v1.01

Thanks.

I was surprised, because class of units chosen from the history was a like.
(But, I didn't think of using Falchion for the substitution of Katana. Good Idea. )
I will make Japanese mod which is close to the Fantasy.

Cheers,
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