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January 30th, 2004, 01:39 PM
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Major General
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Join Date: Jan 2004
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Re: Ashikaga Shogunate mod v1.01
Quote:
Originally posted by Saber Cherry:
Anyway, I think the problem is that you're double-specifying; just use 56, not 56 and "hoof".
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That's precisely what was wrong (double-spec). Thanks! 
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January 31st, 2004, 02:46 AM
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Colonel
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Re: Ashikaga Shogunate mod v1.01
A little remark also : encumbrance amongst the munted units in the mod is uneven, Daimyo has 1 and Horse Samurai 3.
Mod guidelines suggest a 5 for mounted troops : is this change a design decision ?
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January 30th, 2004, 03:18 PM
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Major General
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Re: Ashikaga Shogunate mod v1.01
Quote:
Originally posted by PDF:
A little remark also : encumbrance amongst the munted units in the mod is uneven, Daimyo has 1 and Horse Samurai 3.
Mod guidelines suggest a 5 for mounted troops : is this change a design decision ?
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I doubt it was. He's already said that he'd overlooked the #mounted command, which changes the way enc is calculated. I expect that the 'proper' value of 5 is what you'll see in v2.00.
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January 30th, 2004, 03:43 PM
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Lieutenant Colonel
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Re: Ashikaga Shogunate mod v1.01
I mostly have problems with the cost of the 2 big mages and apprentice. They are too cheap by 15 to 20%, in my opinion.
The race is really cool looking, and have a nice background though.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 30th, 2004, 04:10 PM
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Sergeant
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Re: Ashikaga Shogunate mod v1.01
On the subject of Nipponiese bows:
The bows are large and impressive looking, but that doesn't make them superior to european longbows.
As has been mentioned here, the japaniese bow wasn't expected to pierce a samurai's breastplate.
The Welsh longbow, on the other hand, was the bane and terror of knights, and european bodkin arrows did punch through heavier armour than the japaniese ever used.
The japaniese samurai culture didn't evolve in the same surroundings than european warfare. Samurai sword-art is graceful and their archery and artform. This doesn't make them superior to their european counterparts.
Longbows are a pretty good representation for samurai archers, even though their penetration power propably is too high.
Light armour and high attack skill (not that much defence) and high speed would seem a good modelling for samurai swordsmen.
Naginata and the spear of course are also traditional samurai weapons. Good against mounted opponents, especially the naginata.
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January 30th, 2004, 08:08 PM
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Re: Ashikaga Shogunate mod v1.01
Pocus, can you explain why they should be more expensive? In terms of magic paths, 7 for 310 and 4 for 200 is actually a pretty poor cost/magic ratio when you compare it standard mages of the other nations.
Mahotsukai Master: 7 magic levels, 310 gold. High Stats, sacred.
Mahotsukai Adept: 4 levels, 200 gold. High stats, sacred.
Compare to a sampling of other national mages:[list] Jotun Skratti: 5 magic levels, 250 gold, giant level hp, very high stats.
Dwarven Smith: 4 levels, 180 gold. High stats, smithing bonus?
Arco Mystic: 5 levels, 180 gold. Low stats.
Theurg: 180 gold, 5.5 levels (counting priest levels as half). Standard stats. Sacred.
Arch Theurg: 380 gold, 9 levels. High stats. Sacred.
Marshmaster (C'tis miasma): 280 gold, 7 levels. Low stats.
Royal Navigator (Marignon CotS): 200 gold, 5 levels.
Pan: 350 gold, 6 magic paths, attracts maenads, giant level hp, recuperation, high stats.
Crone of Avalon: 230 gold, 6 paths. Low stats, sacred.
I was actually considering lowering the prices for Ashikaga's mages by 10-30 gold.
The encumberance slip has been noted and changed along with the hooves and #mounted problems.
[ January 30, 2004, 18:11: Message edited by: Potatoman ]
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January 30th, 2004, 08:37 PM
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Re: Ashikaga Shogunate mod v1.01
It also depends on the strength of the mages in the nation itself, are they capital only and so on.
The mages I feel are about where they need to be for what they bring to the nation (2 in 3 Paths and a random, thus they are great searchers, have good path picks.
Sacred Mages also take special consideration because of Blessing Effects.
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